Enchanter

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Human Enchanter using an Aspect of Immolation from Halls of Honor

Enchanters are a great class to have, both in terms of their ability to deal damage and with what they offer with their buffs to the rest of your characters. It's recommended to have at least one Enchanter in your boxing crew. While the Wizard is the master of spell damage, the Enchanter is not too far behind, especially if you also use it's pet that sometimes proc Deathtouch. Enchanters and caster spells in general received a solid bump in damage not too long ago (at least the late tier damage spells), making them relevant as damage dealers again.

Starting with their damage capabilities, you may want to start off by using the Enchanters pet. The Enchanters Epic Augment is used to summon a pet. This pet have a chance to cast Deathtouch which will do a lot of damage. The Insanity line of spells will be your go to spells for dealing damage in the later tiers. Once you get to Sleeper's Tomb you will want to gather resources to make Shylo's Bolt of Doom.

Enchanters are a support class, mainly used here for buffing. Their buff Spell: Timeless: Vampiric Thunder which increases spell damage for all group members (e.g. strike aug damage). This buff lasts for one hour. While melee haste has no effect here, really, their best haste spell, Spell: Timeless: Haste also halves cast time on cast spells, so it is valuable to use. They also have, later, the spell Spell: Gift of Annihilation, which adds for 18 seconds 300% to base spell damage (including procs from epics or strike augments).

Past that, enchanters get a solid pet from their epic later, and this pet when properly set up (see Mana Necklace) and utilized can do respectable damage. Enchanters also get decent damaging spells, and can add decent nuke damage to any group.

The Mana Necklace for an Enchanter is akin to the ninjastrike augments to a Monk or Rogue on EZ. You don't have to get one, but it's rather silly not do to so. They are also one of three classes (along with Magician and Necromancer) that can do the Summoner's Pack quest, which allows their pet to equip an Ultimate Weapon.

The T3 Spell: Euphoria II (a mez) actually will give a brief twin cast buff to the caster, making any direct damage spell (Spell: Insanity, for example) twin cast. Not at all a bad idea to add this to your nuking setup!


June 2023: There is currently a stacking issue for casters on EZServer involving Angryface Familiar, Mana Necklace, Brunaa's Two Toned Diamond Neckguard and Darkstone, Neckguard of Revenge. So what does this mean for you? If you have Angryface Familiar and use the buff, then you are better off just using the T10 necklace. The other items will not improve your spell damage, rather, in some cases make it worse. However, if you do not own the Angryface Familiar then all 3 of the mentioned necklaces will give you a spell damage boost, just not as good as with the pet buff.

Primary Uses

Enchanter Epic List

Enchanter Class Epics and Epic Augments 1.0 - 10.0

Epic Effect

Summon Enchanter Pet


Focus Effect: Enchanters Focus

  • Increases your group's chance to critical hit with damage spells as well as their weapon accuracy.

Recommended Quests

EZ Custom Spells

Spell Drop Location Research Element Description
Spell: Defensive Boon Quest Quest Increases Pet HP and melee mitigation
Spell: Enchanting Defender P1 Qvic Magic4+Nature Swarm pet
Spell: Koadic Boundless Intellect P1 Qvic Magic3+Holy Group Mana Regen
Spell: Rune of Denial P1 Qvic Magic2 Rune
Spell: Shield of Eldritch P1 Qvic Magic3 Self HP and Mana regen buff
Spell: Timeless: Invigor P1 Qvic Nature+Holy+Magic Stamina boost
Spell: Tower of Alendar P1 Qvic Magic+Holy Group spell damage mitigation
Spell: Irrational Irritation P2 Cazic Thule Magic+Fire Aggro increaser
Spell: Masked Strength P2 Cazic Thule Magic+Cold Aggro reducer
Spell: Wail of Tashan P2 Cazic Thule Magic2+Fire Magic resist debuff
Spell: Breathless T1/2 Plane of Dragons Magic2+Cold DoT
Spell: Coat of Bright Lights T1/2 Plane of Dragons Magic3+Cold Adds defensive proc Coat of Bright Lights
Spell: Enchanting Defender T1/2 Plane of Dragons Magic4+Nature Swarm pet
Spell: Insanity II T1/2 Plane of Dragons Magic Direct Damage
Spell: Irrational Irritation II T1/2 Plane of Dragons Magic+Fire Aggro increaser
Spell: Keep of Alendar T1/2 Plane of Dragons Magic+Holy Group spell damage mitigation
Spell: Koadic Boundless Intellect II T1/2 Plane of Dragons Magic3+Holy Group Mana Regen
Spell: Masked Strength II T1/2 Plane of Dragons Magic+Cold Aggro reducer
Spell: Polarity Flux T1/2 Plane of Dragons Magic2+Nature AE Direct Damage
Spell: Rune of Denial II T1/2 Plane of Dragons Magic2 Rune
Spell: Shield of Eldritch II T1/2 Plane of Dragons Magic3 Self HP and Mana regen buff
Spell: Breathless II T3 Halls of Honor Magic2+Cold DoT
Spell: Coat of Bright Lights II T3 Halls of Honor Magic3+Cold Adds defensive proc Coat of Bright Lights
Spell: Euphoria II T3 Halls of Honor Magic5 Mesmerize
Spell: Timeless: Vampiric Thunder T3 Halls of Honor Magic+Fire+Cold+Nature Increase magic damage
Spell: Bashful Crustaceans Gift of Thought T4 Airplane Magic+Holy+Nature Increases mana
Spell: Enchanting Defender T4 Airplane Magic4+Nature Swarm pet
Spell: Gift of Annihilation T4 Airplane Fire2+Cold2+Magic2 Spell damage increasae
Spell: Insanity III T4 Airplane Magic Direct Damage
Spell: Legend of Shy Renewal T4 Airplane Magic2+Holy Pet heal
Spell: Timeless: Haste T4 Airplane Magic+Holy+Nature Group haste
Spell: Tower of Alendar II T4 Airplane Magic+Holy Group spell damage mitigation
Spell: Wail of Tashan II T4 Airplane Magic2+Fire Magic resist debuff
Spell: Blast of Vulnerability T5 Abyss Magic4 Dispel
Spell: Breathless III T5 Abyss Magic2+Cold DoT
Spell: Irrational Irritation III T5 Abyss Magic+Fire Aggro increaser
Spell: Keep of Alendar II T5 Abyss Magic+Holy Group spell damage mitigation
Spell: Polarity Flux II T5 Abyss Magic2+Nature AE Direct Damage
Spell: Rune of Denial III T5 Abyss Magic2 Rune
Spell: Shield of Eldritch III T5 Abyss Magic3 Self HP and Mana regen buff
Spell: Insanity IV T6 Anguish Magic Direct Damage
Spell: Koadic Boundless Intellect III T6 Anguish Magic3+Holy Group Mana Regen
Spell: Masked Strength III T6 Anguish Magic+Cold Aggro reducer
Spell: Wail of Tashan III T6 Anguish Magic2+Fire Magic resist debuff
Spell: Breathless IV T7 Loping Plains Magic2+Cold DoT
Spell: Legend of Shy Renewal II T7 Loping Plains Magic2+Holy Pet heal
Spell: Mana Burst T7 Loping Plains Magic
Spell: Insanity V T8 Temple of Veeshan ?? Direct Damage
Spell: Tower of Alendar III T8 Temple of Veeshan ?? Group spell damage mitigation
Spell: Keep of Alendar III T9 Old Commons ?? Group spell damage mitigation
Spell: Polarity Flux III T9 Old Commons ?? AE Direct Damage
Spell: Timeless: Vampiric Thunder II T9 Old Commons Nature x2 Increase magic damage
Spell: Wail of Tashan IV T9 Old Commons ?? Magic resist debuff
Spell: Mana Burst II T10 Sunderock Springs ??