Enchanter

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Human Enchanter using an Aspect of Immolation from Halls of Honor

Enchanters are a support class, mainly used here for buffing. Their buff Spell: Timeless: Vampiric Thunder which increases spell damage for all group members (e.g. strike aug damage). This buff lasts for one hour. While melee haste has no effect here, really, their best haste spell, Spell: Timeless: Haste also halves cast time on cast spells, so it is valuable to use. They also have, later, the spell Spell: Gift of Annihilation, which adds for 18 seconds 300% to base spell damage (including procs from epics or strike augments).

Past that, enchanters get a solid pet from their epic later, and this pet when properly set up (see Mana Necklace) and utilized can do respectable damage. Enchanters also get decent damaging spells, and can add decent nuke damage to any group.

The Mana Necklace for an Enchanter is akin to the ninjastrike augments to a Monk or Rogue on EZ. You don't have to get one, but it's rather silly not do to so. They are also one of three classes (along with Magician and Necromancer) that can do the Summoner's Pack quest, which allows their pet to equip an Ultimate Weapon.

The T3 Spell: Euphoria II (a mez) actually will give a brief twin cast buff to the caster, making any direct damage spell (Spell: Insanity, for example) twin cast. Not at all a bad idea to add this to your nuking setup!

Primary Uses

Epic Effect

Summon Enchanter Pet

Recommended Quests

EZ Custom Spells

Spell Drop Location Research Element Description
Spell: Defensive Boon Quest Quest Increases Pet HP and melee mitigation
Spell: Enchanting Defender P1 Qvic Magic4+Nature Swarm pet
Spell: Koadic Boundless Intellect P1 Qvic Magic3+Holy Group Mana Regen
Spell: Rune of Denial P1 Qvic Magic2 Rune
Spell: Shield of Eldritch P1 Qvic Magic3 Self HP and Mana regen buff
Spell: Timeless: Invigor P1 Qvic Nature+Holy+Magic Stamina boost
Spell: Tower of Alendar P1 Qvic Magic+Holy Group spell damage mitigation
Spell: Irrational Irritation P2 Cazic Thule Magic+Fire Aggro increaser
Spell: Masked Strength P2 Cazic Thule Magic+Cold Aggro reducer
Spell: Wail of Tashan P2 Cazic Thule Magic2+Fire Magic resist debuff
Spell: Breathless T1/2 Plane of Dragons Magic2+Cold DoT
Spell: Coat of Bright Lights T1/2 Plane of Dragons Magic3+Cold Adds defensive proc Coat of Bright Lights
Spell: Enchanting Defender T1/2 Plane of Dragons Magic4+Nature Swarm pet
Spell: Insanity II T1/2 Plane of Dragons Magic Direct Damage
Spell: Irrational Irritation II T1/2 Plane of Dragons Magic+Fire Aggro increaser
Spell: Keep of Alendar T1/2 Plane of Dragons Magic+Holy Group spell damage mitigation
Spell: Koadic Boundless Intellect II T1/2 Plane of Dragons Magic3+Holy Group Mana Regen
Spell: Masked Strength II T1/2 Plane of Dragons Magic+Cold Aggro reducer
Spell: Polarity Flux T1/2 Plane of Dragons Magic2+Nature AE Direct Damage
Spell: Rune of Denial II T1/2 Plane of Dragons Magic2 Rune
Spell: Shield of Eldritch II T1/2 Plane of Dragons Magic3 Self HP and Mana regen buff
Spell: Breathless II T3 Halls of Honor Magic2+Cold DoT
Spell: Coat of Bright Lights II T3 Halls of Honor Magic3+Cold Adds defensive proc Coat of Bright Lights
Spell: Euphoria II T3 Halls of Honor Magic5 Mesmerize
Spell: Timeless: Vampiric Thunder T3 Halls of Honor Magic+Fire+Cold+Nature Increase magic damage
Spell: Bashful Crustaceans Gift of Thought T4 Airplane Magic+Holy+Nature Increases mana
Spell: Enchanting Defender T4 Airplane Magic4+Nature Swarm pet
Spell: Gift of Annihilation T4 Airplane Fire2+Cold2+Magic2 Spell damage increasae
Spell: Insanity III T4 Airplane Magic Direct Damage
Spell: Legend of Shy Renewal T4 Airplane Magic2+Holy Pet heal
Spell: Timeless: Haste T4 Airplane Magic+Holy+Nature Group haste
Spell: Tower of Alendar II T4 Airplane Magic+Holy Group spell damage mitigation
Spell: Wail of Tashan II T4 Airplane Magic2+Fire Magic resist debuff
Spell: Blast of Vulnerability T5 Abyss Magic4 Dispel
Spell: Breathless III T5 Abyss Magic2+Cold DoT
Spell: Irrational Irritation III T5 Abyss Magic+Fire Aggro increaser
Spell: Keep of Alendar II T5 Abyss Magic+Holy Group spell damage mitigation
Spell: Polarity Flux II T5 Abyss Magic2+Nature AE Direct Damage
Spell: Rune of Denial III T5 Abyss Magic2 Rune
Spell: Shield of Eldritch III T5 Abyss Magic3 Self HP and Mana regen buff
Spell: Insanity IV T6 Anguish Magic Direct Damage
Spell: Koadic Boundless Intellect III T6 Anguish Magic3+Holy Group Mana Regen
Spell: Masked Strength III T6 Anguish Magic+Cold Aggro reducer
Spell: Wail of Tashan III T6 Anguish Magic2+Fire Magic resist debuff
Spell: Breathless IV T7 Loping Plains Magic2+Cold DoT
Spell: Legend of Shy Renewal II T7 Loping Plains Magic2+Holy Pet heal
Spell: Mana Burst T7 Loping Plains Magic
Spell: Insanity V T8 Temple of Veeshan ?? Direct Damage
Spell: Tower of Alendar III T8 Temple of Veeshan ?? Group spell damage mitigation
Spell: Keep of Alendar III T9 Old Commons ?? Group spell damage mitigation
Spell: Polarity Flux III T9 Old Commons ?? AE Direct Damage
Spell: Timeless: Vampiric Thunder II T9 Old Commons ?? Increase magic damage
Spell: Wail of Tashan IV T9 Old Commons ?? Magic resist debuff
Spell: Mana Burst II T10 Sunderock Springs ??