Magician

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High Elf Magician with an epic 8.0 pet wearing Tserrina's Robe wielding Tserrina's Staff

Early on, Magicians do not add significant damage to a group, however, as they progress, their pets become significantly more durable and with a Mana Necklace of equivalent tier, they do do a fair amount of DPS. With smart MQ2 setup this class requires no more effort or attention than melee dps with strike augs, but unless you invest in them heavily they typically will do less dps than a similar tiered strike melee.

The Mana Necklace for a Magician is akin to the ninjastrike augments to a Monk or Rogue on EZ. You don't have to get one, but it's rather silly not do to so. They are also one of three classes (along with Enchanter and Necromancer) that can do the Summoner's Pack quest, which allows their pet to equip an Ultimate Weapon.

Magicians are often used solely for Call of the Hero duty to summon players, however they also add a high damage shield with the incinerating aura line of spells and when targeting another pet owner, they can use their summon phantom necklace line to boost HP, AC and resists of all pets in a group.

Primary Uses

  • Pet DPS - See Pet Scaling for information on how other EZ items affect them.
  • Nuke DPS
  • Call of the Hero (summon ANY TARGETABLE PLAYER, limited or excluded use in some zones)

Epic Effect

  • Summon Pet

Recommended Quests

EZ Custom Spells

Spell Drop Location Research Element Description
Spell: Defensive Boon N/A Quest Increases Pet HP and melee mitigation
Spell: Abyssmal Shield P2 Cazic Thule Fire+Ice Self HP and Mana regen buff
Spell: Elemental Tower P2 Cazic Thule Magic+Holy Self Fire and Cold resist and cap increase
Spell: Malos Malignance P2 Cazic Thule Fire2+Magic Resist debuff, minor spell damage boost
Spell: Incinerating Aura P2 Cazic Thule Fire3 Single target defensive damage shield proc
Spell: Incinerating Aura II T1/T2 Plane of Dragons Fire3 Single target defensive damage shield proc
Spell: Malos Malignance II T1/T2 Plane of Dragons Fire2+Magic Resist debuff, minor spell damage boost
Spell: Summon Phantom Necklace of Dragons T1/T2 Plane of Dragons Magic2+Nature Pet HP Necklace
Spell: Elemental Tower II T3/T4 Airplane Magic+Holy Self Fire and Cold resist and cap increase
Spell: Shylos Bolt of Doom T3/T4 Airplane Fire Bolt direct damage
Spell: Legend of Shylo Renewal T3/T4 Airplane Magic+Holy Pet heal
Spell: Summon Phantom Necklace of Gods T3/T4 Airplane Magic2+Nature Pet HP Necklace
Spell: Tower of Calliav T3/T4 Airplane Fire+Ice+Magic Pet melee mitigation
Spell: Abyssmal Shield II T5 Abyss Fire+Ice Self HP and Mana regen buff
Spell: Elemental Rage T5 Abyss Fire4 Pet haste
Spell: Taelosian Victory T5 Abyss Magic Direct Damage
Spell: Malos Malignance III T6 Anguish Fire2+Magic Resist debuff, minor spell damage boost
Spell: Tower of Calliav II T6 Anguish Fire+Ice+Magic Pet melee mitigation
Spell: Summon Phantom Necklace of Anguish T6 Anguish Magic2+Nature Pet HP Necklace
Spell: Incinerating Aura III T6 Anguish Fire3 Single target defensive damage shield proc
Spell: Legend of Shylo Renewal II T7 Loping Plains Magic+Holy Pet heal
Spell: Shylos Bolt of Doom II T7 Loping Plains Fire Bolt direct damage
Spell: Summon Phantom Necklace of Veeshan T8 Temple of Veeshan ?? Pet HP Necklace
Spell: Taelosian Victory II T8 Temple of Veeshan ?? Direct Damage
Spell: Tower of Calliav III T8 Temple of Veeshan ?? Pet melee mitigation
Spell: Elemental Rage II T9 Old Commons ?? Pet haste
Spell: Tower of Calliav IV T10 Sunderock Springs ?? Pet melee mitigation
Spell: Malos Malignance IV T10 Sunderock Springs ?? Resist debuff, minor spell damage boost
Spell: Shylos Bolt of Doom III T10 Sunderock Springs ?? Bolt direct damage
Spell: Elemental Tower III T10 Sunderock Springs ?? Self Fire and Cold resist and cap increase
Spell: Incinerating Aura IV T10 Sunderock Springs ?? Single target defensive damage shield proc