Difference between revisions of "Shaman"

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[[File:shaman.jpg|right|frame|none|alt=Alt text|Vah Shir Shaman with [[Twice Blessed Staff]] from [[Temple of Veeshan]]]]Shaman is used primarily for their utility benefits for a group. They may not be a good choice to place in your main group, but because of their very large [[Epic]] HP buff, it can be a good idea to level a Shaman along with your group just for the buff.
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[[File:shaman.jpg|right|frame|none|alt=Alt text|Vah Shir Shaman with [[Twice Blessed Staff]] from [[Temple of Veeshan]]]]
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What to expect from the Shaman class on EZServer (2023):<br>
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The Shaman is a hybrid class and in some ways similar to the [[Druid]]. They are both support classes with various buffs and heal spells.
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While the Druid can wear the casters version of [[Earring of the Ages]], which makes it deal more spell damage, the Shaman uses the melee version of the earring, effectively doing more melee damage.
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it's the only class except the original casters, [[Enchanter]], [[Wizard]], [[Magician]] and [[Necromancer]] that can get the [[Earring of the Ages|Earring of the Mystic Ages]], which will give a big increase in spell damage.
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For the most part, Druids are used as healers. Spells like [[Spell: Breath of Nature|Breath of Nature]] from [[Halls of Honor]] and [[Spell: Timeless: Chlorobon|Timeless: Chlorobon]] from [[Abyss]] works quite well for keeping tank and group alive. They also get a spell called [[Spell: Skin of the Drake|Skin of the Drake]], which is a line of spells that, when cast on another player, makes them get healed every time they are attacked. [[Spell: Skin of the Drake|Skin of the Drake]] was nerfed in early 2015, and is not as powerful as it has been in the past, but is still a beneficial buff to put on your tanking character up to a certain point. In later tiers, it's healing is negligible.
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The [[Spell: Timeless: Pack Regeneration|Hit Point Regeneration buff]] they get will also help the hit point upkeep of your group, as well as the [[Spell: Blessing of Ancient Oak|Blessing of the Ancient Oak buffs]] which gives you a solid hit point bump.
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Once your druid is attuned for [[Veeshan's Peak]] it gets some solid upgrades both in terms of DPS and healing. This fits well with Druids being a hybrid class. With the [[Spell: Fountain of Karana]] you can cast an area of effect rain healing spell that heals your entire raid in waves. This is a really strong spell that helps your paladins with the healing work. Since you can target a mob when using the healing spell, you can also add another strong ability to make the Druid do damage as well as healing the raid. The [[Idol of the Jailed]] is an item off [[Venril Sathir]] and it does some solid damage when you click it. Druids can wear the [[Earring of the Ages|Earring of Mystic Ages]], which will further increase that spell damage off the Idol.
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== Primary Uses ==
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* Main use for Druids is healing. Your damage in the early tiers will not be great, but with the [[Druid Class Epics and Epic Augments 1.0 - 10.0|Epic click]], combined with [[Spell: Form of the Werewolf|Werewolf form]] and some other AoE damage spells, you may have it do some damage. In [[Veeshan's Peak]] you can pick up [[Idol of the Jailed]] and that will give you a significant damage improvement.
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* [[Spell: Breath of Nature|Breath of Nature]] from [[Halls of Honor]], [[Spell: Timeless: Chlorobon|Timeless: Chlorobon]] from [[Abyss]], [[Spell: Timeless: Chlorobon|Timeless: Chlorobon II]] from [[Temple of Veeshan]] and [[Spell: Fountain of Karana|Fountain of Karana]] from [[Veeshan's Peak]] are the healing spells you should acquire for the Druid to do it's healing.
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* [[Spell: Blessing of Ancient Oak]] line of buffs will give you a great boost to hit points.
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* [[Spell: Skin of the Drake]] (Buff which heals the recipient every time they are attacked.
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* [[Spell: Ancient: Druid Regeneration]] (6 minute group regeneration)
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* [[Spell: Form of the Werewolf]] Werewolf self-only mitigation spell
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* [[Spell: Focus of Healing]] increases healing.
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Shaman is used primarily for their utility benefits for a group. They may not be a good choice to place in your main group, but because of their very large [[Epic]] HP buff, it can be a good idea to level a Shaman along with your group just for the buff.
 
== Primary Uses ==
 
== Primary Uses ==
 
* [[Epic]] click: "Ancestral Honor" (very high HP group buff)
 
* [[Epic]] click: "Ancestral Honor" (very high HP group buff)

Revision as of 06:35, 12 June 2023

Alt text
Vah Shir Shaman with Twice Blessed Staff from Temple of Veeshan

What to expect from the Shaman class on EZServer (2023):

The Shaman is a hybrid class and in some ways similar to the Druid. They are both support classes with various buffs and heal spells. While the Druid can wear the casters version of Earring of the Ages, which makes it deal more spell damage, the Shaman uses the melee version of the earring, effectively doing more melee damage.

it's the only class except the original casters, Enchanter, Wizard, Magician and Necromancer that can get the Earring of the Mystic Ages, which will give a big increase in spell damage.

For the most part, Druids are used as healers. Spells like Breath of Nature from Halls of Honor and Timeless: Chlorobon from Abyss works quite well for keeping tank and group alive. They also get a spell called Skin of the Drake, which is a line of spells that, when cast on another player, makes them get healed every time they are attacked. Skin of the Drake was nerfed in early 2015, and is not as powerful as it has been in the past, but is still a beneficial buff to put on your tanking character up to a certain point. In later tiers, it's healing is negligible. The Hit Point Regeneration buff they get will also help the hit point upkeep of your group, as well as the Blessing of the Ancient Oak buffs which gives you a solid hit point bump.

Once your druid is attuned for Veeshan's Peak it gets some solid upgrades both in terms of DPS and healing. This fits well with Druids being a hybrid class. With the Spell: Fountain of Karana you can cast an area of effect rain healing spell that heals your entire raid in waves. This is a really strong spell that helps your paladins with the healing work. Since you can target a mob when using the healing spell, you can also add another strong ability to make the Druid do damage as well as healing the raid. The Idol of the Jailed is an item off Venril Sathir and it does some solid damage when you click it. Druids can wear the Earring of Mystic Ages, which will further increase that spell damage off the Idol.

Primary Uses



Shaman is used primarily for their utility benefits for a group. They may not be a good choice to place in your main group, but because of their very large Epic HP buff, it can be a good idea to level a Shaman along with your group just for the buff.

Primary Uses

Shaman Epic List

Shaman Class Epics and Epic Augments 1.0 - 10.0

Epic Effects

  • "Ancestral Honor" (group HP buff)

Recommended Quests

EZ Custom Spells

Spell Drop Location Research Element Description
Spell: Defensive Boon Quest Quest Increases Pet HP and melee mitigation
Spell: Ancestral Grudge Wisdom Spell Vendor N/A White damage increase
Spell: Timeless: Invigor P1 QVic Nature+Holy+Magic Stamina boost
Spell: Bone Charm of Jasinth P2 Cazic Thule Magic+Disease Group disease resist and cap buff
Spell: Runic Blessing of the Tribunal P2 Cazic Thule Nature2 Group poison and disease resist and cap buff
Spell: Snake Kiss P2 Cazic Thule Poison DoT
Spell: Acquittal of the Tribunal T1/T2 Plane of Dragons Nature Single Target Heal
Spell: Baited Breath T1/T2 Plane of Dragons Disease DoT
Spell: Blasphemous Tongue T1/T2 Plane of Dragons Magic DoT
Spell: Bone Charm of Shadoo T1/T2 Plane of Dragons Magic+Poison Group poison resist and cap buff
Spell: Erratic Flashbacks T1/T2 Plane of Dragons Magic2 Converts HP to mana
Spell: Explosive Energy T1/T2 Plane of Dragons Nature2+Magic Endurance regen
Spell: Form of Ancient Spirits T1/T2 Plane of Dragons Magic+Nature+Holy Self melee mitigation and threat reduction
Spell: Kiss of Antraygus T1/T2 Plane of Dragons Poison2 AE Damage
Spell: Remissive Remedy T1/T2 Plane of Dragons Nature2 Poison, Disease and Curse cure
Spell: Bone Charm of Jasinth II T3/T4 Airplane Magic+Disease Group disease resist and cap buff
Spell: Frozen Fury T3/T4 Airplane Cold Direct Damage
Spell: My Pet Crab T3/T4 Airplane Nature Pet
Spell: Runic Blessing of the Tribunal II T3/T4 Airplane Nature2 Group poison and disease resist and cap buff
Spell: Smallest Terror T3/T4 Airplane Magic+Nature Group shrink and dodge increase
Spell: Snake Kiss II T3/T4 Airplane Poison DoT
Spell: Spirit of the Kraken T3/T4 Airplane Magic Adds Kraken Maw Proc
Spell: Baited Breath II T5 Abyss Disease DoT
Spell: Bone Charm of Shadoo II T5 Abyss Magic+Poison Group poison resist and cap buff
Spell: Erratic Flashbacks II T5 Abyss Magic2 Converts HP to mana
Spell: Form of Ancient Spirits II T5 Abyss Magic+Nature+Holy Self melee mitigation and threat reduction
Spell: Remissive Remedy II T5 Abyss Nature2 Poison, Disease and Curse cure
Spell: Acquittal of the Tribunal II T6 Anguish Nature Single Target Heal
Spell: Blasphemous Tongue II T6 Anguish Magic DoT
Spell: Explosive Energy II T6 Anguish Nature2+Magic Endurance regen
Spell: Frozen Fury II T6 Anguish Cold Direct Damage
Spell: Kiss of Antraygus II T6 Anguish Poison2 AE Damage
Spell: Breath of Nature II T3/T4 Halls of Honor Nature2+Holy2 AoE heal
Spell: My Pet Crab II T7 Loping Plains Nature Pet
Spell: Spirit of the Kraken II T7 Loping Plains Magic Adds Kraken Maw II Proc
Spell: Baited Breath III T9 Old Commons ?? DoT
Spell: Malos Malignance IV T10 Sunderock Springs ??
Spell: Kiss of Antraygus III T10 Sunderock Springs ?? AE Damage
Spell: Bone Charm of Jasinth III T10 Sunderock Springs ?? Group disease resist and cap buff
Spell: Blasphemous Tongue III T10 Sunderock Springs ?? DoT