Difference between revisions of "Shaman"
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− | [[File:shaman.jpg|right|frame|none|alt=Alt text|Vah Shir Shaman with [[Twice Blessed Staff]] from [[Temple of Veeshan]]]]Shaman is used primarily for their utility benefits for a group. They may not be a good choice to place in your main group, but because of their very large [[Epic]] HP buff, it can be a good idea to level a Shaman along with your group just for the buff. | + | [[File:shaman.jpg|right|frame|none|alt=Alt text|Vah Shir Shaman with [[Twice Blessed Staff]] from [[Temple of Veeshan]]]] |
+ | What to expect from the Shaman class on EZServer (2023):<br> | ||
+ | |||
+ | The Shaman is a hybrid class and in some ways similar to the [[Druid]]. They are both support classes with various buffs and heal spells. | ||
+ | While the Druid can wear the casters version of [[Earring of the Ages]], which makes it deal more spell damage, the Shaman uses the melee version of the earring, effectively doing more melee damage. | ||
+ | |||
+ | it's the only class except the original casters, [[Enchanter]], [[Wizard]], [[Magician]] and [[Necromancer]] that can get the [[Earring of the Ages|Earring of the Mystic Ages]], which will give a big increase in spell damage. | ||
+ | |||
+ | For the most part, Druids are used as healers. Spells like [[Spell: Breath of Nature|Breath of Nature]] from [[Halls of Honor]] and [[Spell: Timeless: Chlorobon|Timeless: Chlorobon]] from [[Abyss]] works quite well for keeping tank and group alive. They also get a spell called [[Spell: Skin of the Drake|Skin of the Drake]], which is a line of spells that, when cast on another player, makes them get healed every time they are attacked. [[Spell: Skin of the Drake|Skin of the Drake]] was nerfed in early 2015, and is not as powerful as it has been in the past, but is still a beneficial buff to put on your tanking character up to a certain point. In later tiers, it's healing is negligible. | ||
+ | The [[Spell: Timeless: Pack Regeneration|Hit Point Regeneration buff]] they get will also help the hit point upkeep of your group, as well as the [[Spell: Blessing of Ancient Oak|Blessing of the Ancient Oak buffs]] which gives you a solid hit point bump. | ||
+ | |||
+ | Once your druid is attuned for [[Veeshan's Peak]] it gets some solid upgrades both in terms of DPS and healing. This fits well with Druids being a hybrid class. With the [[Spell: Fountain of Karana]] you can cast an area of effect rain healing spell that heals your entire raid in waves. This is a really strong spell that helps your paladins with the healing work. Since you can target a mob when using the healing spell, you can also add another strong ability to make the Druid do damage as well as healing the raid. The [[Idol of the Jailed]] is an item off [[Venril Sathir]] and it does some solid damage when you click it. Druids can wear the [[Earring of the Ages|Earring of Mystic Ages]], which will further increase that spell damage off the Idol. | ||
+ | |||
+ | == Primary Uses == | ||
+ | * Main use for Druids is healing. Your damage in the early tiers will not be great, but with the [[Druid Class Epics and Epic Augments 1.0 - 10.0|Epic click]], combined with [[Spell: Form of the Werewolf|Werewolf form]] and some other AoE damage spells, you may have it do some damage. In [[Veeshan's Peak]] you can pick up [[Idol of the Jailed]] and that will give you a significant damage improvement. | ||
+ | * [[Spell: Breath of Nature|Breath of Nature]] from [[Halls of Honor]], [[Spell: Timeless: Chlorobon|Timeless: Chlorobon]] from [[Abyss]], [[Spell: Timeless: Chlorobon|Timeless: Chlorobon II]] from [[Temple of Veeshan]] and [[Spell: Fountain of Karana|Fountain of Karana]] from [[Veeshan's Peak]] are the healing spells you should acquire for the Druid to do it's healing. | ||
+ | * [[Spell: Blessing of Ancient Oak]] line of buffs will give you a great boost to hit points. | ||
+ | * [[Spell: Skin of the Drake]] (Buff which heals the recipient every time they are attacked. | ||
+ | * [[Spell: Ancient: Druid Regeneration]] (6 minute group regeneration) | ||
+ | * [[Spell: Form of the Werewolf]] Werewolf self-only mitigation spell | ||
+ | * [[Spell: Focus of Healing]] increases healing. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | Shaman is used primarily for their utility benefits for a group. They may not be a good choice to place in your main group, but because of their very large [[Epic]] HP buff, it can be a good idea to level a Shaman along with your group just for the buff. | ||
== Primary Uses == | == Primary Uses == | ||
* [[Epic]] click: "Ancestral Honor" (very high HP group buff) | * [[Epic]] click: "Ancestral Honor" (very high HP group buff) |
Revision as of 06:35, 12 June 2023
What to expect from the Shaman class on EZServer (2023):
The Shaman is a hybrid class and in some ways similar to the Druid. They are both support classes with various buffs and heal spells. While the Druid can wear the casters version of Earring of the Ages, which makes it deal more spell damage, the Shaman uses the melee version of the earring, effectively doing more melee damage.
it's the only class except the original casters, Enchanter, Wizard, Magician and Necromancer that can get the Earring of the Mystic Ages, which will give a big increase in spell damage.
For the most part, Druids are used as healers. Spells like Breath of Nature from Halls of Honor and Timeless: Chlorobon from Abyss works quite well for keeping tank and group alive. They also get a spell called Skin of the Drake, which is a line of spells that, when cast on another player, makes them get healed every time they are attacked. Skin of the Drake was nerfed in early 2015, and is not as powerful as it has been in the past, but is still a beneficial buff to put on your tanking character up to a certain point. In later tiers, it's healing is negligible. The Hit Point Regeneration buff they get will also help the hit point upkeep of your group, as well as the Blessing of the Ancient Oak buffs which gives you a solid hit point bump.
Once your druid is attuned for Veeshan's Peak it gets some solid upgrades both in terms of DPS and healing. This fits well with Druids being a hybrid class. With the Spell: Fountain of Karana you can cast an area of effect rain healing spell that heals your entire raid in waves. This is a really strong spell that helps your paladins with the healing work. Since you can target a mob when using the healing spell, you can also add another strong ability to make the Druid do damage as well as healing the raid. The Idol of the Jailed is an item off Venril Sathir and it does some solid damage when you click it. Druids can wear the Earring of Mystic Ages, which will further increase that spell damage off the Idol.
Contents
Primary Uses
- Main use for Druids is healing. Your damage in the early tiers will not be great, but with the Epic click, combined with Werewolf form and some other AoE damage spells, you may have it do some damage. In Veeshan's Peak you can pick up Idol of the Jailed and that will give you a significant damage improvement.
- Breath of Nature from Halls of Honor, Timeless: Chlorobon from Abyss, Timeless: Chlorobon II from Temple of Veeshan and Fountain of Karana from Veeshan's Peak are the healing spells you should acquire for the Druid to do it's healing.
- Spell: Blessing of Ancient Oak line of buffs will give you a great boost to hit points.
- Spell: Skin of the Drake (Buff which heals the recipient every time they are attacked.
- Spell: Ancient: Druid Regeneration (6 minute group regeneration)
- Spell: Form of the Werewolf Werewolf self-only mitigation spell
- Spell: Focus of Healing increases healing.
Shaman is used primarily for their utility benefits for a group. They may not be a good choice to place in your main group, but because of their very large Epic HP buff, it can be a good idea to level a Shaman along with your group just for the buff.
Primary Uses
- Epic click: "Ancestral Honor" (very high HP group buff)
- Spell: Spirit of the Kraken (adds damage proc to the group)
- Spell: Ancestral Grudge (increases attack and chance to double attack)
Shaman Epic List
Shaman Class Epics and Epic Augments 1.0 - 10.0
Epic Effects
- "Ancestral Honor" (group HP buff)
Recommended Quests
- Ornate War Sword (AKA Fireblade v3)
- Spell: Defensive Boon
- Spirit of the Ninja
EZ Custom Spells
Spell | Drop Location | Research Element | Description |
---|---|---|---|
Spell: Defensive Boon | Quest | Quest | Increases Pet HP and melee mitigation |
Spell: Ancestral Grudge | Wisdom Spell Vendor | N/A | White damage increase |
Spell: Timeless: Invigor | P1 QVic | Nature+Holy+Magic | Stamina boost |
Spell: Bone Charm of Jasinth | P2 Cazic Thule | Magic+Disease | Group disease resist and cap buff |
Spell: Runic Blessing of the Tribunal | P2 Cazic Thule | Nature2 | Group poison and disease resist and cap buff |
Spell: Snake Kiss | P2 Cazic Thule | Poison | DoT |
Spell: Acquittal of the Tribunal | T1/T2 Plane of Dragons | Nature | Single Target Heal |
Spell: Baited Breath | T1/T2 Plane of Dragons | Disease | DoT |
Spell: Blasphemous Tongue | T1/T2 Plane of Dragons | Magic | DoT |
Spell: Bone Charm of Shadoo | T1/T2 Plane of Dragons | Magic+Poison | Group poison resist and cap buff |
Spell: Erratic Flashbacks | T1/T2 Plane of Dragons | Magic2 | Converts HP to mana |
Spell: Explosive Energy | T1/T2 Plane of Dragons | Nature2+Magic | Endurance regen |
Spell: Form of Ancient Spirits | T1/T2 Plane of Dragons | Magic+Nature+Holy | Self melee mitigation and threat reduction |
Spell: Kiss of Antraygus | T1/T2 Plane of Dragons | Poison2 | AE Damage |
Spell: Remissive Remedy | T1/T2 Plane of Dragons | Nature2 | Poison, Disease and Curse cure |
Spell: Bone Charm of Jasinth II | T3/T4 Airplane | Magic+Disease | Group disease resist and cap buff |
Spell: Frozen Fury | T3/T4 Airplane | Cold | Direct Damage |
Spell: My Pet Crab | T3/T4 Airplane | Nature | Pet |
Spell: Runic Blessing of the Tribunal II | T3/T4 Airplane | Nature2 | Group poison and disease resist and cap buff |
Spell: Smallest Terror | T3/T4 Airplane | Magic+Nature | Group shrink and dodge increase |
Spell: Snake Kiss II | T3/T4 Airplane | Poison | DoT |
Spell: Spirit of the Kraken | T3/T4 Airplane | Magic | Adds Kraken Maw Proc |
Spell: Baited Breath II | T5 Abyss | Disease | DoT |
Spell: Bone Charm of Shadoo II | T5 Abyss | Magic+Poison | Group poison resist and cap buff |
Spell: Erratic Flashbacks II | T5 Abyss | Magic2 | Converts HP to mana |
Spell: Form of Ancient Spirits II | T5 Abyss | Magic+Nature+Holy | Self melee mitigation and threat reduction |
Spell: Remissive Remedy II | T5 Abyss | Nature2 | Poison, Disease and Curse cure |
Spell: Acquittal of the Tribunal II | T6 Anguish | Nature | Single Target Heal |
Spell: Blasphemous Tongue II | T6 Anguish | Magic | DoT |
Spell: Explosive Energy II | T6 Anguish | Nature2+Magic | Endurance regen |
Spell: Frozen Fury II | T6 Anguish | Cold | Direct Damage |
Spell: Kiss of Antraygus II | T6 Anguish | Poison2 | AE Damage |
Spell: Breath of Nature II | T3/T4 Halls of Honor | Nature2+Holy2 | AoE heal |
Spell: My Pet Crab II | T7 Loping Plains | Nature | Pet |
Spell: Spirit of the Kraken II | T7 Loping Plains | Magic | Adds Kraken Maw II Proc |
Spell: Baited Breath III | T9 Old Commons | ?? | DoT |
Spell: Malos Malignance IV | T10 Sunderock Springs | ?? | |
Spell: Kiss of Antraygus III | T10 Sunderock Springs | ?? | AE Damage |
Spell: Bone Charm of Jasinth III | T10 Sunderock Springs | ?? | Group disease resist and cap buff |
Spell: Blasphemous Tongue III | T10 Sunderock Springs | ?? | DoT |