Druid

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Druid in Werewolf form using Crystalline Mace of Wisdom from Temple of Veeshan

What to expect from Druids on EZServer (2023):

The Druid is a hybrid class and it's the only class except the original casters, Enchanter, Wizard, Magician and Necromancer that can get the Earring of the Mystic Ages, which will give a big increase in spell damage.

For the most part, Druids are used as healers. Spells like Breath of Nature from Halls of Honor and Timeless: Chlorobon from Abyss works quite well for keeping tank and group alive. They also get a spell called Skin of the Drake, which is a line of spells that, when cast on another player, makes them get healed every time they are attacked. Skin of the Drake was nerfed in early 2015, and is not as powerful as it has been in the past, but is still a beneficial buff to put on your tanking character up to a certain point. In later tiers, it's healing is negligible. The Hit Point Regeneration buff they get will also help the hit point upkeep of your group, as well as the Blessing of the Ancient Oak buffs which gives you a solid hit point bump.

Once your druid is attuned for Veeshan's Peak it gets some solid upgrades both in terms of DPS and healing. This fits well with Druids being a hybrid class. With the Spell: Fountain of Karana you can cast an area of effect rain healing spell that heals your entire raid in waves. This is a really strong spell that helps your paladins with the healing work. Since you can target a mob when using the healing spell, you can also add another strong ability to make the Druid do damage as well as healing the raid. The Idol of the Jailed is an item off Venril Sathir and it does some solid damage when you click it. Druids can wear the Earring of Mystic Ages, which will further increase that spell damage off the Idol.

Primary Uses

Druid Epic List

Druid Class Epics and Epic Augments 1.0 - 10.0

Toys

Recommended Quests

EZ Custom Spells

Spell Drop Location Research Element Description
Spell: Defensive Boon N/A Quest Increases Pet HP and melee mitigation
Spell: Chaotic Frost P1 Qvic Cold Direct Damage
Spell: Timeless: Invigor P1 Qvic Nature+Holy+Magic Stamina boost
Spell: Harbinger of the Sun P1 Qvic Fire AE DoT, Fire resist and AC debuff
Spell: Purge Weakness P2 Cazic Thule Magic 2 Disease and poison cure
Spell: Seismic Shift P2 Cazic Thule Magic + Nature AE Damage
Spell: Shy Crustaceans Rain of Frogs P2 Cazic Thule Magic AE Rain Damage
Spell: Skin of the Drake P2 Cazic Thule Nature Defensive proc heal over time
Spell: Ancient Ent Guard T1/T2 Plane of Dragons Nature + Magic Melee mitigation
Spell: Ancient: Druid Regeneration I T1/T2 Plane of Dragons ?? Group Regeneration
Spell: Harbinger of the Sun II T1/T2 Plane of Dragons Fire AE DoT, Fire resist and AC debuff
Spell: Form of the Werewolf T1/T2 Plane of Dragons Magic Increase run speed, melee mitigation
Spell: Black Hole T1/T2 Plane of Dragons Magic + Nature + Disease Snare
Spell: Blessing of Ancient Oak T1/T2 Plane of Dragons Magic 2 HP Buff
Spell: Timeless: Pack Regeneration T1/T2 Plane of Dragons Holy + Nature Large group regen
Spell: Chaotic Frost II T1/T2 Plane of Dragons Cold Direct Damage
Spell: Skin of the Drake II T1/T2 Plane of Dragons Nature Defensive proc heal over time
Spell: Timeless: Pack Regeneration II T3/T4 Airplane Holy + Nature Large group regen
Spell: Blessing of Ancient Oak II T3/T4 Airplane Magic 2 HP Buff
Spell: Timeless: Tempest Wind T3/T4 Plane of Dragons Cold 2 AE Damage
Spell: Shy Crustaceans Rain of Frogs II T3/T4 Airplane Magic AE Rain Damage
Spell: Nature Walkers Behest T3/T4 Airplane Magic 2 + Nature Pet
Spell: Breath of Nature II T3/T4 Halls of Honor Nature2+Holy2 AoE heal
Spell: Ancient: Druid Regeneration II T3/T4 Halls of Honor Holy Group Regeneration
Spell: Ancient: Druid Regeneration III T5 Abyss Holy Group Regeneration
Spell: Chaotic Frost III T5 Abyss Cold Direct Damage
Spell: Seismic Shift II T5 Abyss Magic + Nature AE Damage
Spell: Timeless: Chlorobon T5 Abyss Holy + Nature Singe target heal
Spell: Skin of the Drake III T6 Abyss Nature Defensive proc heal over time
Spell: Form of the Werewolf II T6 Abyss Magic Increase run speed, melee mitigation
Spell: Harbinger of the Sun III T6 Abyss Fire AE DoT, Fire resist and AC debuff
Spell: Timeless: Tempest Wind II T6 Anguish Cold 2 AE Damage
Spell: Ancient Ent Guard II T6 Anguish Nature + Magic Melee mitigation
Spell: Shy Crustaceans Rain of Frogs III T6 Anguish Magic AE Rain Damage
Spell: Timeless: Pack Regeneration III T6 Anguish Holy + Nature Large group regen
Spell: Blessing of Ancient Oak III T7 Loping Plains Magic 2 HP Buff
Spell: Nature Walkers Behest III T7 Loping Plains Nature Pet
Spell: Ancient: Druid Regeneration IV T8 Temple of Veeshan Nature Group Regeneration
Spell: Chaotic Frost IV T8 Temple of Veeshan Ice direct damage
Spell: Harbinger of the Sun IV T8 Temple of Veeshan Magic+Ice AE DoT, Fire resist and AC debuff
Spell: Timeless: Chlorobon II T8 Temple of Veeshan Disease+Fire Singe target heal
Spell: Timeless: Pack Regeneration IV T8 Temple of Veeshan Disease+Ice Large group regen
Spell: Skin of the Drake IV T8 Temple of Veeshan Magic+Fire Defensive proc heal over time
Spell: Ancient: Druid Regeneration V T9 Old Commons Disease Group Regeneration
Spell: Shy Crustaceans Rain of Frogs IV T9 Old Commons Magic 2 AE Rain Damage
Spell: Timeless: Pack Regeneration V T10 Sunderock Springs Fire 2 Large group regen
Spell: Seismic Shift III T10 Sunderock Springs Disease 2 AE Damage
Spell: Timeless: Tempest Wind III T10 Sunderock Springs Holy 2 AE Damage