Beastlord
What to expect from Beastlords on EZServer (2023):
Beastlords use leather armor and can duel wield weapons. They can use Ninjastrike augments, which gives them a damage proc to increase their dps. What you need to consider before making a Beastlord is if you want to play a pet class and actually use the pet. Beastlords by themselves have quite poor melee damage output. In fact, currently, the pet amounts for almost 50% of the total damage for the Beastlord. This means if you want to use the Beastlord for increasing the damage of your group(s), you should want to actually summon the pet and use it during combat. Some people prefer to use pets during combat, while some people don't. Just got to figure out how you prefer to play.
The Beastlords epic summons a pet. The strength of the pet depends on what tier epic you currently have.
Their epic summons a pet, which further increases their dps. They were not commonly considered as a choice for a main group, but recent changes to the class and pet have made them quite a viable DPS choice. One advantage to the beastlord pet is its very strong melee damage (no other pet hits harder). They dont rely on spell like procs for their damage. These pets also benefit from the damage modifiers on the melee version of the Earring of the Ages, as well as the Shaman spell Ancestral Grudge.
Primary Uses
- Decent single target DPS with Ninjastrike augs and pet (but not as good as Monk, Rogue, Bard, Ranger or even Berserker)
- Pet DPS - See Pet Scaling for information on how other EZ items affect them.
Beastlord Epic List
Beastlord Class Epics and Epic Augments 1.0 - 10.0
Recommended Quests
- Ornate War Sword (AKA Fireblade v3)
- Spell: Defensive Boon
EZ Custom Spells
Spell | Drop Location | Research Element | Description |
---|---|---|---|
Spell: Defensive Boon | Quest | Quest | Increases Pet HP and melee mitigation |
Spell: Ascendant Essence | P1 QVic | Magic | Group HP and Mana regen |
Spell: Timeless: Invigor | P1 QVic | Nature+Holy+Magic | Stamina boost |
Spell: Bone Charm of Jasinth | P2 Cazic Thule | Magic+Disease | Group disease resist and cap buff |
Spell: Vicious Ice | P2 Cazic Thule | Cold | Direct Damage and hate reduction |
Spell: Bone Charm of Shadoo | T1/T2 Plane of Dragons | Magic+Poison | Group poison resist and cap buff |
Spell: Ascendant Essence II | T3/T4 Airplane | Magic | Group HP and Mana regen |
Spell: Bashful Crustaceans Hulkamania | T3/T4 Airplane | Nature + Fire | Pet damage boost |
Spell: Bestial Tower | T3/T4 Airplane | Nature | Pet melee mitigation |
Spell: Bone Charm of Jasinth II | T3/T4 Airplane | Magic+Disease | Group disease resist and cap buff |
Spell: Over Raided Cat Heal | T3/T4 Airplane | Magic + Nature | Pet Heal |
Spell: Vicious Ice II | T3/T4 Airplane | Cold | Direct Damage and hate reduction |
Spell: Bone Charm of Shadoo II | T5 Abyss | Magic+Poison | Group poison resist and cap buff |
Spell: Ascendant Essence III | T6 Anguish | Magic | Group HP and Mana regen |
Spell: Bestial Tower II | T6 Anguish | Nature | Pet melee mitigation |
Spell: Vicious Ice III | T6 Anguish | Cold | Direct Damage and hate reduction |
Spell: Over Raided Cat Heal II | T7 Loping Plains | Magic + Nature | Pet Heal |
Spell: Bashful Crustaceans Hulkamania II | T8 Temple of Veeshan | ?? | Pet damage boost |
Spell: Vicious Ice IV | T9 Old Commons | ?? | Direct Damage and hate reduction |
Spell: Bone Charm of Jasinth III | T10 Sunderock Springs | ?? | Group disease resist and cap buff |
Spell: Ascendant Essence IV | T10 Sunderock Springs | ?? | Group HP and Mana regen |