Difference between revisions of "Magician"
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− | [[File:Magician2.jpg|right| | + | [[File:Magician2.jpg|right|thumb|300px|alt=Alt text|High Elf Magician with an [[epic]] 8.0 pet wearing [[Tserrina's Robe]] wielding [[Tserrina's Staff]]]] |
Early on, Magicians do not add significant damage to a group, however, as they progress, their pets become significantly more durable and with a [[Mana Necklace]] of equivalent tier, they do do a fair amount of DPS. With smart MQ2 setup this class requires no more effort or attention than melee dps with strike augs, but unless you invest in them heavily they typically will do less dps than a similar tiered strike melee. | Early on, Magicians do not add significant damage to a group, however, as they progress, their pets become significantly more durable and with a [[Mana Necklace]] of equivalent tier, they do do a fair amount of DPS. With smart MQ2 setup this class requires no more effort or attention than melee dps with strike augs, but unless you invest in them heavily they typically will do less dps than a similar tiered strike melee. | ||
Revision as of 10:50, 13 May 2016
Early on, Magicians do not add significant damage to a group, however, as they progress, their pets become significantly more durable and with a Mana Necklace of equivalent tier, they do do a fair amount of DPS. With smart MQ2 setup this class requires no more effort or attention than melee dps with strike augs, but unless you invest in them heavily they typically will do less dps than a similar tiered strike melee.
The Mana Necklace for a Magician is akin to the ninjastrike augments to a Monk or Rogue on EZ. You don't have to get one, but it's rather silly not do to so. They are also one of three classes (along with Enchanter and Necromancer) that can do the Summoner's Pack quest, which allows their pet to equip an Ultimate Weapon.
Magicians are often used solely for Call of the Hero duty to summon players, however they also add a high damage shield with the incinerating aura line of spells and when targeting another pet owner, they can use their summon phantom necklace line to boost HP, AC and resists of all pets in a group.
Primary Uses
- Pet DPS - See Pet Scaling for information on how other EZ items affect them.
- Nuke DPS
- Call of the Hero (summon ANY TARGETABLE PLAYER, limited or excluded use in some zones)
Epic Effect
- Summon Pet
Recommended Quests
- Ornate War Sword (AKA Fireblade v3)
- Mana Necklace
- Summoner's Pack
- Spell: Defensive Boon
EZ Custom Spells
Spell | Drop Location | Research Element | Description |
---|---|---|---|
Spell: Defensive Boon | N/A | Quest | Increases Pet HP and melee mitigation |
Spell: Abyssmal Shield | P2 Cazic Thule | Fire+Ice | Self HP and Mana regen buff |
Spell: Elemental Tower | P2 Cazic Thule | Magic+Holy | Self Fire and Cold resist and cap increase |
Spell: Malos Malignance | P2 Cazic Thule | Fire2+Magic | Resist debuff, minor spell damage boost |
Spell: Incinerating Aura | P2 Cazic Thule | Fire3 | Single target defensive damage shield proc |
Spell: Incinerating Aura II | T1/T2 Plane of Dragons | Fire3 | Single target defensive damage shield proc |
Spell: Malos Malignance II | T1/T2 Plane of Dragons | Fire2+Magic | Resist debuff, minor spell damage boost |
Spell: Summon Phantom Necklace of Dragons | T1/T2 Plane of Dragons | Magic2+Nature | Pet HP Necklace |
Spell: Elemental Tower II | T3/T4 Airplane | Magic+Holy | Self Fire and Cold resist and cap increase |
Spell: Shylos Bolt of Doom | T3/T4 Airplane | Fire | Bolt direct damage |
Spell: Legend of Shylo Renewal | T3/T4 Airplane | Magic+Holy | Pet heal |
Spell: Summon Phantom Necklace of Gods | T3/T4 Airplane | Magic2+Nature | Pet HP Necklace |
Spell: Tower of Calliav | T3/T4 Airplane | Fire+Ice+Magic | Pet melee mitigation |
Spell: Abyssmal Shield II | T5 Abyss | Fire+Ice | Self HP and Mana regen buff |
Spell: Elemental Rage | T5 Abyss | Fire4 | Pet haste |
Spell: Taelosian Victory | T5 Abyss | Magic | Direct Damage |
Spell: Malos Malignance III | T6 Anguish | Fire2+Magic | Resist debuff, minor spell damage boost |
Spell: Tower of Calliav II | T6 Anguish | Fire+Ice+Magic | Pet melee mitigation |
Spell: Summon Phantom Necklace of Anguish | T6 Anguish | Magic2+Nature | Pet HP Necklace |
Spell: Incinerating Aura III | T6 Anguish | Fire3 | Single target defensive damage shield proc |
Spell: Legend of Shylo Renewal II | T7 Loping Plains | Magic+Holy | Pet heal |
Spell: Shylos Bolt of Doom II | T7 Loping Plains | Fire | Bolt direct damage |
Spell: Summon Phantom Necklace of Veeshan | T8 Temple of Veeshan | ?? | Pet HP Necklace |
Spell: Taelosian Victory II | T8 Temple of Veeshan | ?? | Direct Damage |
Spell: Tower of Calliav III | T8 Temple of Veeshan | ?? | Pet melee mitigation |
Spell: Elemental Rage II | T9 Old Commons | ?? | Pet haste |
Spell: Tower of Calliav IV | T10 Sunderock Springs | ?? | Pet melee mitigation |
Spell: Malos Malignance IV | T10 Sunderock Springs | ?? | Resist debuff, minor spell damage boost |
Spell: Shylos Bolt of Doom III | T10 Sunderock Springs | ?? | Bolt direct damage |
Spell: Elemental Tower III | T10 Sunderock Springs | ?? | Self Fire and Cold resist and cap increase |
Spell: Incinerating Aura IV | T10 Sunderock Springs | ?? | Single target defensive damage shield proc |