Difference between revisions of "Paladin"
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+ | [[File:UA-DWF-PAL.gif|right|frame|none|alt=Alt text|Dwarf Paladin]] | ||
+ | What to expect from Paladins on EZServer (2023): | ||
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+ | On EZServer the Paladin is mainly a healer and support class. Don't make a Paladin with the idea that it is going to be your main tank. If you do, you will soon find yourself unable to stay alive due to lacking the mitigation buffs that makes [[Warrior]]s the only real tanking class on EZ in the long run. | ||
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+ | The Paladin is one of four healer classes on EZServer ([[Cleric]], [[Paladin]], [[Druid]] and [[Shaman]]) and next to the [[Cleric]], the Paladin is mandatory in your group(s), even more so than having more than one [[Cleric]]. The Paladins strongest feat is it's group healing proc off their [[Paladin Class Epics and Epic Augments 1.0 - 10.0|Epic Augment]] when socketed into a weapon. On EZServer the melee attack speed is capped ~3 seconds per melee attack round. The Paladin will proc their group heal at least once per melee swing and sometimes more than once. This makes the Paladin the most sustained healing class to date. The only way to stop him from healing is if he dies or stops attacking a target. It's a popular trend on EZ to have at least one Paladin in each of your groups to keep it alive when taking damage. | ||
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+ | The Paladin also have access to some spells that will further increase it's healing capabilities. [[Spell: Focus of Healing|Focus of Healing]] increases your healing bonus and so does the [[Spell: Yaulp|Yaulp self buffs]]. The [[Spell: Gift of the Avenger|Avenger spells]] is also useful as they buff you so you will be able to proc a group song buff that increases all party members healing effectiveness. | ||
+ | While the Paladins main healing comes from their [[Paladin Class Epics and Epic Augments 1.0 - 10.0|Epic Augment]], they also get a line of healing spells with some recast delay that can be nice to use during fights. [[Spell: Crabtwoshoes Will Heal You|The Crabtwoshoes spells]] can be found in various tiers on EZServer. | ||
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+ | Damage wise the Paladin is very low on the chart. Before you get your [[Ultimate Great Axe]]XII, which is the preferred weapon eventually, you may use a different weapon where you can socket [[Strike Augments|Firestrike Augments]] for some extra damage. | ||
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== Primary Uses == | == Primary Uses == | ||
− | * | + | *Healing class first and foremost. Use your [[Paladin Class Epics and Epic Augments 1.0 - 10.0|Epic Augment]] socketed into a weapon to proc the group heal. |
− | * | + | * Improve your healing with [[Spell: Focus of Healing|Focus of Healing]] and [[Spell: Yaulp|Yaulp self buffs]], while also adding [[Spell: Gift of the Avenger|Avenger spells]] to increase the healing your group members take. |
− | * Mediocre DPS from [[Strike Augments | + | * The [[Spell: Crabtwoshoes Will Heal You|The Crabtwoshoes spells]] are useful healing spells to use. |
− | * | + | * Mediocre DPS from [[Strike Augments|Firestrike Augments]] on weapons before you get your [[Ultimate Great Axe]] |
− | * | + | * The spell [[Spell: Holy Aura|Holy Aura]] is also a spell some players use, although it's only 3% healing effectiveness, so pretty negligible. |
+ | * [[Retribution's Edge]] which has a click that adds [[Furious Discipline]]. | ||
+ | * [[Ultimate Armor|Ultimate Armor Plate Bracer]], single target ressurrection click. | ||
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+ | == [[Paladin Armor]] == | ||
+ | |||
+ | == Paladin Epic List == | ||
+ | [[Paladin Class Epics and Epic Augments 1.0 - 10.0]] | ||
== [[Epic]] Effect == | == [[Epic]] Effect == | ||
− | Group Heal (combat) | + | Healing augment - Group Heal (combat)<br>Defensive augment - Proc and Click |
+ | Defensive Augment is restricted to 1 handed weapons only and is not really viable in the late game to improve your mitigation enough to tank properly. There is not even a near 100% uptime on the defensive buff. | ||
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+ | To change your augment from a defensive augment to a healing augment hand the augment to the epic vendor and he will return the version you desire. | ||
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+ | == Toy == | ||
+ | * [[Hnooker's Relationship Strategy]] ~ (Block every attack for 12 seconds, cooldown 5 minutes) | ||
+ | * [[Visage of the Powerslave]] | ||
+ | * [[Retribution's Edge]] | ||
== EZ Custom Spells == | == EZ Custom Spells == | ||
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| [[Spell: Kaldar's Helping Hand]] II||T7 [[Loping Plains]]||??||Self stonewall | | [[Spell: Kaldar's Helping Hand]] II||T7 [[Loping Plains]]||??||Self stonewall | ||
|- | |- | ||
− | | [[Spell: Crabtwoshoes Will Heal You!]] | + | | [[Spell: Crabtwoshoes Will Heal You!|Spell: Crabtwoshoes Will Heal You Too!]]||T9 [[Old Commons]]||Fire x2 + Magic||Group heal and cure |
|- | |- | ||
| [[Spell: Zealous Smite]] III||T9 [[Old Commons]]||??||Single target nuke and threat | | [[Spell: Zealous Smite]] III||T9 [[Old Commons]]||??||Single target nuke and threat |
Latest revision as of 17:12, 20 August 2024
What to expect from Paladins on EZServer (2023):
On EZServer the Paladin is mainly a healer and support class. Don't make a Paladin with the idea that it is going to be your main tank. If you do, you will soon find yourself unable to stay alive due to lacking the mitigation buffs that makes Warriors the only real tanking class on EZ in the long run.
The Paladin is one of four healer classes on EZServer (Cleric, Paladin, Druid and Shaman) and next to the Cleric, the Paladin is mandatory in your group(s), even more so than having more than one Cleric. The Paladins strongest feat is it's group healing proc off their Epic Augment when socketed into a weapon. On EZServer the melee attack speed is capped ~3 seconds per melee attack round. The Paladin will proc their group heal at least once per melee swing and sometimes more than once. This makes the Paladin the most sustained healing class to date. The only way to stop him from healing is if he dies or stops attacking a target. It's a popular trend on EZ to have at least one Paladin in each of your groups to keep it alive when taking damage.
The Paladin also have access to some spells that will further increase it's healing capabilities. Focus of Healing increases your healing bonus and so does the Yaulp self buffs. The Avenger spells is also useful as they buff you so you will be able to proc a group song buff that increases all party members healing effectiveness.
While the Paladins main healing comes from their Epic Augment, they also get a line of healing spells with some recast delay that can be nice to use during fights. The Crabtwoshoes spells can be found in various tiers on EZServer.
Damage wise the Paladin is very low on the chart. Before you get your Ultimate Great AxeXII, which is the preferred weapon eventually, you may use a different weapon where you can socket Firestrike Augments for some extra damage.
Primary Uses
- Healing class first and foremost. Use your Epic Augment socketed into a weapon to proc the group heal.
- Improve your healing with Focus of Healing and Yaulp self buffs, while also adding Avenger spells to increase the healing your group members take.
- The The Crabtwoshoes spells are useful healing spells to use.
- Mediocre DPS from Firestrike Augments on weapons before you get your Ultimate Great Axe
- The spell Holy Aura is also a spell some players use, although it's only 3% healing effectiveness, so pretty negligible.
- Retribution's Edge which has a click that adds Furious Discipline.
- Ultimate Armor Plate Bracer, single target ressurrection click.
Paladin Armor
Paladin Epic List
Paladin Class Epics and Epic Augments 1.0 - 10.0
Epic Effect
Healing augment - Group Heal (combat)
Defensive augment - Proc and Click
Defensive Augment is restricted to 1 handed weapons only and is not really viable in the late game to improve your mitigation enough to tank properly. There is not even a near 100% uptime on the defensive buff.
To change your augment from a defensive augment to a healing augment hand the augment to the epic vendor and he will return the version you desire.
Toy
- Hnooker's Relationship Strategy ~ (Block every attack for 12 seconds, cooldown 5 minutes)
- Visage of the Powerslave
- Retribution's Edge
EZ Custom Spells
Spell | Drop Location | Research Element | Description |
---|---|---|---|
Spell: Crusader Fury | P1 Cazic Thule | Magic+Holy | Adds Crusader Fury Proc |
Spell: Timeless: Invigor | P1 QVic | Nature+Holy+Magic | Stamina boost |
Spell: Wave of Purity | P1 QVic | Holy | Group heal |
Spell: Yaulp IX | P1 QVic | Magic+Holy | Self Attack, healing and haste buff |
Spell: Celibate Devotion | T1/T2 Plane of Dragons | Holy+Nature | |
Spell: Gift of the Avenger | T1/T2 Plane of Dragons | Magic+Holy | Adds 10% bonus heal proc |
Spell: Crabtwoshoes Will Heal You! | T4 Airplane | Holy | Group heal and cure |
Spell: Yaulp X | T3 Airplane | Magic+Holy | Self Attack, healing and haste buff |
Spell: Kaldar's Helping Hand | T3 Airplane | Holy+Nature+Magic | Self stonewall |
Spell: Zealous Smite | T4 Airplane | ?? | Single target nuke and threat |
Spell: Crusader Fury II | T5 Abyss | Magic+Holy | Adds Crusader Fury Proc |
Spell: Wave of Purity II | T5 Abyss | Holy | Group heal |
Spell: Gift of the Avenger II | T6 Anguish | Magic+Holy | Adds 20% bonus heal proc |
Spell: Zealous Smite II | T6 Anguish | ?? | Single target nuke and threat |
Spell: Kaldar's Helping Hand II | T7 Loping Plains | ?? | Self stonewall |
Spell: Crabtwoshoes Will Heal You Too! | T9 Old Commons | Fire x2 + Magic | Group heal and cure |
Spell: Zealous Smite III | T9 Old Commons | ?? | Single target nuke and threat |
Spell: Crusader Fury III | T10 Sunderock Springs | ?? | Adds Crusader Fury Proc |