Paladin
What to expect from Paladins on EZServer (2023):
On EZServer the Paladin is mainly a healer and support class. Don't make a Paladin with the idea that it is going to be your main tank. If you do, you will soon find yourself unable to stay alive due to lacking the mitigation buffs that makes Warriors the only real tanking class on EZ in the long run.
The Paladin is one of four healer classes on EZServer (Cleric, Paladin, Druid and Shaman) and next to the Cleric, the Paladin is mandatory in your group(s), even more so than having more than one Cleric. The Paladins strongest feat is it's group healing proc off their Epic Augment when socketed into a weapon. On EZServer the melee attack speed is capped ~3 seconds per melee attack round. The Paladin will proc their group heal at least once per melee swing and sometimes more than once. This makes the Paladin the most sustained healing class to date. The only way to stop him from healing is if he dies or stops attacking a target. It's a popular trend on EZ to have at least one Paladin in each of your groups to keep it alive when taking damage.
The Paladin also have access to some spells that will further increase it's healing capabilities. Focus of Healing increases your healing bonus and so does the Yaulp self buffs. The Avenger spells is also useful as they buff you so you will be able to proc a group song buff that increases all party members healing effectiveness.
While the Paladins main healing comes from their Epic Augment, they also get a line of healing spells with some recast delay that can be nice to use during fights. The Crabtwoshoes spells can be found in various tiers on EZServer.
Damage wise the Paladin is very low on the chart. Before you get your Ultimate Great AxeXII, which is the preferred weapon eventually, you may use a different weapon where you can socket Firestrike Augments for some extra damage.
Primary Uses
- Healing class first and foremost. Use your Epic Augment socketed into a weapon to proc the group heal.
- Improve your healing with Focus of Healing and Yaulp self buffs, while also adding Avenger spells to increase the healing your group members take.
- The The Crabtwoshoes spells are useful healing spells to use.
- Mediocre DPS from Firestrike Augments on weapons before you get your Ultimate Great Axe
- The spell Holy Aura is also a spell some players use, although it's only 3% healing effectiveness, so pretty negligible.
- Retribution's Edge which has a click that adds Furious Discipline.
- Ultimate Armor Plate Bracer, single target ressurrection click.
Paladin Armor
Paladin Epic List
Paladin Class Epics and Epic Augments 1.0 - 10.0
Epic Effect
Healing augment - Group Heal (combat)
Defensive augment - Proc and Click
Defensive Augment is restricted to 1 handed weapons only and is not really viable in the late game to improve your mitigation enough to tank properly. There is not even a near 100% uptime on the defensive buff.
To change your augment from a defensive augment to a healing augment hand the augment to the epic vendor and he will return the version you desire.
Toy
- Hnooker's Relationship Strategy ~ (Block every attack for 12 seconds, cooldown 5 minutes)
- Visage of the Powerslave
- Retribution's Edge
EZ Custom Spells
Spell | Drop Location | Research Elements | Class Ink | Vellum | Description |
---|---|---|---|---|---|
Spell: Celibate Devotion | T1/2 Plane of Dragons | Holy + Nature | PAL | Major Dragons | Self mana and HP regen |
Spell: Crabtwoshoes Will Heal You! | T3/4 Airplane | Holy | PAL | Major Gods | Group heal and cure |
Spell: Crabtwoshoes Will Heal You Too! | T9 Old Commons | Fire x2 + Magic | PAL | Old Commons | Group heal and cure |
Spell: Crabtwoshoes Will Heal You Three! | T10.5 Sleeper's Tomb | Windy Water x2 + Paladin's Water of Wind x4 See Sleeper Spell Crafting Guide |
- | - | Group heal and cure |
Spell: Crusader Fury | P2 Cazic Thule | Holy + Magic | PAL | Cazic Thule | Adds Crusader Fury Proc |
Spell: Crusader Fury II | T5 Abyss | Holy + Magic | PAL | Abyss | Adds Crusader Fury Proc |
Spell: Crusader Fury III | T10 Sunderock Springs | Expensive Blue Diamond + Disease x3 | PAL | Sunderock | Adds Crusader Fury Proc |
Spell: Gift of the Avenger | T1/T2 Plane of Dragons | Holy + Magic | PAL | Minor Dragons | Adds 10% bonus heal proc |
Spell: Gift of the Avenger II | T6 Anguish | Holy + Magic | PAL | Anguish | Adds 20% bonus heal proc |
Spell: Kaldar's Helping Hand | T3/4 Airplane | Holy + Magic + Nature | PAL | Minor Gods | Self stonewall |
Spell: Kaldar's Helping Hand II | T7Loping Plains | Holy + Magic + Nature | PAL | Loping Plains | Self stonewall |
Spell: Timeless: Invigor | P1 Qvic | Holy + Magic + Nature | PAL | Qvic | Stamina boost |
Spell: Wave of Purity | P1 Qvic | Holy | PAL | Qvic | Group heal |
Spell: Wave of Purity II | T5 Abyss | Holy | PAL | Abyss | Group heal |
Spell: Wave of Purity III | T10 Sunderock Springs | Expensive Blue Diamond + Fire x3 | PAL | Sunderock | Group heal |
Spell: Yaulp IX | P1 Qvic | Holy + Magic | PAL | Qvic | Self Attack, healing and haste buff |
Spell: Yaulp X | T3/4 Airplane | Holy + Magic | PAL | Minor Gods | GSelf Attack, healing and haste buff |
Spell: Yaulp XI | T10.5 Sleeper's Tomb | Windy Water + Paladin's Water of Wind x2 See Sleeper Spell Crafting Guide |
- | - | Self Attack, healing and haste buff |
Spell: Zealous Smite | T3 Halls of Honor | Disease + Magic | PAL | Minor Gods | Direct damage |
Spell: Zealous Smite II | T6 Anguish | Disease + Magic | PAL | Anguish | Direct damage |
Spell: Zealous Smite III | T9 Old Commons | Disease + Magic | PAL | Old Commons | Direct damage |