Difference between revisions of "Paladin"

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What to expect from Paladins on EZServer (2023):
 
What to expect from Paladins on EZServer (2023):
  
On EZServer the Paladin is mainly a healer and support class. Don't make a Paladin with the idea that it is going to be your main tank. If you do, you will soon find yourself unable to stay alive to to lacking the mitigation buffs that makes [[Warrior]]s the only real tanking class on EZ in the long run.
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On EZServer the Paladin is mainly a healer and support class. Don't make a Paladin with the idea that it is going to be your main tank. If you do, you will soon find yourself unable to stay alive due to lacking the mitigation buffs that makes [[Warrior]]s the only real tanking class on EZ in the long run.
  
  
The Paladin is one of four healer classes on EZServer ([[Cleric]], [[Paladin]], [[Druid]] and [[Shaman]]) and next to the [[Cleric]], the Paladin is mandatory in your group(s), even more so than having more than one [[Cleric]]. The Paladins strongest feat is it's group healing proc off their [[Epic Augment]] when socketed into a weapon. On EZServer the melee attack speed is capped ~3 seconds per melee attack round. The Paladin will proc their group heal at least once per melee swing and sometimes more than once.
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The Paladin is one of four healer classes on EZServer ([[Cleric]], [[Paladin]], [[Druid]] and [[Shaman]]) and next to the [[Cleric]], the Paladin is mandatory in your group(s), even more so than having more than one [[Cleric]]. The Paladins strongest feat is it's group healing proc off their [[Paladin Class Epics and Epic Augments 1.0 - 10.0|Epic Augment]] when socketed into a weapon. On EZServer the melee attack speed is capped ~3 seconds per melee attack round. The Paladin will proc their group heal at least once per melee swing and sometimes more than once.  This makes the Paladin the most sustained healing class to date. The only way to stop him from healing is if he dies or stops attacking a target. It's a popular trend on EZ to have at least one Paladin in each of your groups to keep it alive when taking damage.
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The Paladin also have access to some spells that will further increase it's healing capabilities. [[Spell: Focus of Healing|Focus of Healing]] increases your healing bonus and so does the [[Spell: Yaulp|Yaulp self buffs]]. The [[Spell: Gift of the Avenger|Avenger spells]] is also useful as they buff you so you will be able to proc a group song buff that increases all party members healing effectiveness.
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While the Paladins main healing comes from their [[Paladin Class Epics and Epic Augments 1.0 - 10.0|Epic Augment]], they also get a line of healing spells with some recast delay that can be nice to use during fights. [[Spell: Crabtwoshoes Will Heal You|The Crabtwoshoes spells]] can be found in various tiers on EZServer.
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Damage wise the Paladin is very low on the chart. Before you get your [[Ultimate Great Axe]]XII, which is the preferred weapon eventually, you may use a different weapon where you can socket [[Strike Augments|Firestrike Augments]] for some extra damage.
  
  
that is essential for every group on EZServer (the other being [[Cleric]]). They heal slightly less than a [[Cleric]], since they only have access to [[Focus of Healing]], instead of [[Amplify Healing]], but they can take damage much better, which is a decent tradeoff. They are an excellent choice to put in your main group, and one of either Paladin or [[Cleric]] is essential to have in your main group.
 
 
== Primary Uses ==
 
== Primary Uses ==
*Alternate tanking to [[Warrior]]/[[Shadow Knight]]
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*Healing class first and foremost. Use your [[Paladin Class Epics and Epic Augments 1.0 - 10.0|Epic Augment]] socketed into a weapon to proc the group heal.
* Group Heal [[Epic]] Effect
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* Improve your healing with [[Spell: Focus of Healing|Focus of Healing]] and [[Spell: Yaulp|Yaulp self buffs]], while also adding [[Spell: Gift of the Avenger|Avenger spells]] to increase the healing your group members take.
* Mediocre DPS from [[Strike Augments#Firestrike|Firestrike]] augs
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* The [[Spell: Crabtwoshoes Will Heal You|The Crabtwoshoes spells]] are useful healing spells to use.
* Self-only [[mitigation]] buff
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* Mediocre DPS from [[Strike Augments|Firestrike Augments]] on weapons before you get your [[Ultimate Great Axe]]
* Self-only lifetap buff
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* The spell [[Spell: Holy Aura|Holy Aura]] is also a spell some players use, although it's only 3% healing effectiveness, so pretty negligible.
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* [[Retribution's Edge]] which has a click that adds [[Furious Discipline]].
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* [[Ultimate Armor|Ultimate Armor Plate Bracer]], single target ressurrection click.
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== [[Paladin Armor]] ==
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== Paladin Epic List ==
 
== Paladin Epic List ==
 
[[Paladin Class Epics and Epic Augments 1.0 - 10.0]]
 
[[Paladin Class Epics and Epic Augments 1.0 - 10.0]]
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== [[Epic]] Effect ==
 
== [[Epic]] Effect ==
 
Healing augment - Group Heal (combat)<br>Defensive augment - Proc and Click  
 
Healing augment - Group Heal (combat)<br>Defensive augment - Proc and Click  
*Zeal proc - Provide AC, small chance to resist spells, stonewall effect, and a block chance.
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Defensive Augment is restricted to 1 handed weapons only and is not really viable in the late game to improve your mitigation enough to tank properly. There is not even a near 100% uptime on the defensive buff.
*Deal Holy Knight Strike on Block and Parry
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*Blessing of the Crusade click - Short-duration powerful stonewall
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Defensive Augment is restricted to 1 handed weapons only.
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To change your augment from a defensive augment to a healing augment hand the augment to the epic vendor and he will return the version you desire.
 
To change your augment from a defensive augment to a healing augment hand the augment to the epic vendor and he will return the version you desire.
  
 
== Toy ==
 
== Toy ==
[[Airplane]]
 
 
* [[Hnooker's Relationship Strategy]] ~ (Block every attack for 12 seconds, cooldown 5 minutes)
 
* [[Hnooker's Relationship Strategy]] ~ (Block every attack for 12 seconds, cooldown 5 minutes)
 
* [[Visage of the Powerslave]]
 
* [[Visage of the Powerslave]]
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* [[Retribution's Edge]]
  
 
== EZ Custom Spells ==
 
== EZ Custom Spells ==

Latest revision as of 17:12, 20 August 2024

Alt text
Dwarf Paladin

What to expect from Paladins on EZServer (2023):

On EZServer the Paladin is mainly a healer and support class. Don't make a Paladin with the idea that it is going to be your main tank. If you do, you will soon find yourself unable to stay alive due to lacking the mitigation buffs that makes Warriors the only real tanking class on EZ in the long run.


The Paladin is one of four healer classes on EZServer (Cleric, Paladin, Druid and Shaman) and next to the Cleric, the Paladin is mandatory in your group(s), even more so than having more than one Cleric. The Paladins strongest feat is it's group healing proc off their Epic Augment when socketed into a weapon. On EZServer the melee attack speed is capped ~3 seconds per melee attack round. The Paladin will proc their group heal at least once per melee swing and sometimes more than once. This makes the Paladin the most sustained healing class to date. The only way to stop him from healing is if he dies or stops attacking a target. It's a popular trend on EZ to have at least one Paladin in each of your groups to keep it alive when taking damage.


The Paladin also have access to some spells that will further increase it's healing capabilities. Focus of Healing increases your healing bonus and so does the Yaulp self buffs. The Avenger spells is also useful as they buff you so you will be able to proc a group song buff that increases all party members healing effectiveness. While the Paladins main healing comes from their Epic Augment, they also get a line of healing spells with some recast delay that can be nice to use during fights. The Crabtwoshoes spells can be found in various tiers on EZServer.

Damage wise the Paladin is very low on the chart. Before you get your Ultimate Great AxeXII, which is the preferred weapon eventually, you may use a different weapon where you can socket Firestrike Augments for some extra damage.


Primary Uses

Paladin Armor

Paladin Epic List

Paladin Class Epics and Epic Augments 1.0 - 10.0

Epic Effect

Healing augment - Group Heal (combat)
Defensive augment - Proc and Click Defensive Augment is restricted to 1 handed weapons only and is not really viable in the late game to improve your mitigation enough to tank properly. There is not even a near 100% uptime on the defensive buff.

To change your augment from a defensive augment to a healing augment hand the augment to the epic vendor and he will return the version you desire.

Toy

EZ Custom Spells

Spell Drop Location Research Element Description
Spell: Crusader Fury P1 Cazic Thule Magic+Holy Adds Crusader Fury Proc
Spell: Timeless: Invigor P1 QVic Nature+Holy+Magic Stamina boost
Spell: Wave of Purity P1 QVic Holy Group heal
Spell: Yaulp IX P1 QVic Magic+Holy Self Attack, healing and haste buff
Spell: Celibate Devotion T1/T2 Plane of Dragons Holy+Nature
Spell: Gift of the Avenger T1/T2 Plane of Dragons Magic+Holy Adds 10% bonus heal proc
Spell: Crabtwoshoes Will Heal You! T4 Airplane Holy Group heal and cure
Spell: Yaulp X T3 Airplane Magic+Holy Self Attack, healing and haste buff
Spell: Kaldar's Helping Hand T3 Airplane Holy+Nature+Magic Self stonewall
Spell: Zealous Smite T4 Airplane ?? Single target nuke and threat
Spell: Crusader Fury II T5 Abyss Magic+Holy Adds Crusader Fury Proc
Spell: Wave of Purity II T5 Abyss Holy Group heal
Spell: Gift of the Avenger II T6 Anguish Magic+Holy Adds 20% bonus heal proc
Spell: Zealous Smite II T6 Anguish ?? Single target nuke and threat
Spell: Kaldar's Helping Hand II T7 Loping Plains ?? Self stonewall
Spell: Crabtwoshoes Will Heal You Too! T9 Old Commons Fire x2 + Magic Group heal and cure
Spell: Zealous Smite III T9 Old Commons ?? Single target nuke and threat
Spell: Crusader Fury III T10 Sunderock Springs ?? Adds Crusader Fury Proc