Difference between revisions of "Loping Plains"

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* [[Slimy Sapphire of Cowardice]] (common)
 
* [[Slimy Sapphire of Cowardice]] (common)
 
* [[Leaf of Vitality]] (common)
 
* [[Leaf of Vitality]] (common)
 +
 +
== Spells ==
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{| {{table}}
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| align="center" style="background:#f0f0f0;"|'''Spell'''
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| align="center" style="background:#f0f0f0;"|'''Class'''
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|-
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| Nillipus Stampede of the Wee II||[[Bard]]
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|-
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| Chorus of the Risen II||[[Bard]]
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|-
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| Over Raided Cat Heal II||[[Beastlord]]
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|-
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| Armor of the Crab II||[[Cleric]]
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|-
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| Blessing of Ancient Oak III||[[Druid]]
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|-
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| Nature Walkers Behest III||[[Druid]]
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|-
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| Legend of Shy Renewal II||[[Enchanter]]
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|-
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| Breathless IV||[[Enchanter]]
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|-
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| Mana Burst||[[Enchanter]]
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|-
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| Shylos Bolt of Doom II||[[Magician]]
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|-
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| Legend of Shylo Renewal II||[[Magician]]
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|-
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| Incisor of the Unholy II||[[Necromancer]]
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|-
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| Hungering Pyre III||[[Necromancer]]
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|-
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| Legend of Shylich Renewal II||[[Necromancer]]
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|-
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| Kiss of Corath III||[[Necromancer]]
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|-
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| Kaldars Touch II||[[Necromancer]]
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|-
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| My Pet Crab II||[[Shaman]]
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|-
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| Spirit of the Kraken II||[[Shaman]]
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|-
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| Legend of Crab Harmtouch II||[[Shadow Knight]]
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|-
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| Call of the Void IV||[[Shadow Knight]]
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|-
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| Yamakagis Fiery Passion Inferno III||[[Wizard]]
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|-
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| Kaldars Heavenly Fire II||[[Wizard]]
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|-
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| Harvest VI||[[Wizard]]
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|-
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| Eldritch Ward III||[[Wizard]]
 +
|}
  
 
== Tips ==
 
== Tips ==

Revision as of 17:57, 11 November 2014

Loping Plains.png

Loping Plains is an enormous zone with a lot of luck involved in farming items. Vampire Bats drop armor, and can start cycles of bosses.

You can spawn Vampire Bats two different ways, from traps or randomly upon the death of NPCs. Traps are in random locations in the zone, and usually just spawn groups of NPCs, but occasionally will also spawn a bat.

Vampire Bats always drop a single armor piece, and will usually start a cycle of bosses, which includes one boss that always drops an Essence of Loping Plains.

Killing 40 of a specific set of NPCs (see "Stone Droppers" chart below) will spawn a new NPC which will drop a specified numbered stone. The stones can also (rarely) drop randomly from any NPC. Give all 12 of these stones to the Archaeologist to spawn the Floating Skull.

The Floating Skull can only be attacked with a bane weapon (which drop from one of the Loping Plains bosses) or an Ultimate Weapon 8 or greater. The Floating Skull drops the completed Epic book 7.0

Stone Droppers

Kill the following types of NPCs to spawn a new NPC (the "stonedropper"), which will drop the numbered stone. There should be exactly 40 NPCs required to kill in each group to spawn the stonedropper.

Stone NPC Type NPC Type
1 Crocodile Hopper
2 Minotaur -
3 Treant -
4 Mistwynd Lost Souls
5 Vampire Revenant
6 Drangol -
7 Nightmare Imp
8 Nightwalker -
9 Shadowmane -
10 Grizzly Worg
11 Bloodmoon -
12 Zombie Skeleton

Boss Cycle

Killing a Vampire Bat will (hopefully) start a boss chain that will (hopefully) keep spawning through the entire chain (but not always).

Boss Loot
Vampire Bat Armor
Envy Accessories
Pride Weapons
Gluttony HP Augments
Sloth Bane Weapons
Lust Spell
Wrath Essence of LP
Greed 150k HP Mount

Progression

  • Epic 7.0
    • Collect all 12 stones by killing the specified NPCs to spawn the stonedropper (see table)
    • Hail the Archaeologist, and give all 12 stones to the Archaeologist (do not have to be from the same character)
    • Kill the Floating Skull (can only be hit by Ultimate Weapon 7+ or bane weapons)
    • Loot Completed Epic Book 7.0
  • Get all visible armor pieces
    • Traps and/or killing random NPCs in zone spawn Vampire Bats
    • Vampire bats drop armor patterns
    • Give armor patterns to the wandering trader near the zonein for Loping Plains armor
  • Hail the Level Up Wench to become flagged for Temple of Veeshan

Loot

Spells

Spell Class
Nillipus Stampede of the Wee II Bard
Chorus of the Risen II Bard
Over Raided Cat Heal II Beastlord
Armor of the Crab II Cleric
Blessing of Ancient Oak III Druid
Nature Walkers Behest III Druid
Legend of Shy Renewal II Enchanter
Breathless IV Enchanter
Mana Burst Enchanter
Shylos Bolt of Doom II Magician
Legend of Shylo Renewal II Magician
Incisor of the Unholy II Necromancer
Hungering Pyre III Necromancer
Legend of Shylich Renewal II Necromancer
Kiss of Corath III Necromancer
Kaldars Touch II Necromancer
My Pet Crab II Shaman
Spirit of the Kraken II Shaman
Legend of Crab Harmtouch II Shadow Knight
Call of the Void IV Shadow Knight
Yamakagis Fiery Passion Inferno III Wizard
Kaldars Heavenly Fire II Wizard
Harvest VI Wizard
Eldritch Ward III Wizard

Tips

  • Treants and Pride both cast the Druid spell "Skin of the Drake" on themselves, so you will NEED to dispel it or turn off attack for 18 seconds when you see their health rising, or you will never kill them.
  • Loping Plains essences craft strike 9's, which are much more costly, since they require three 8's to create. So start saving your essences and platinum :)
  • Strike 9's also switch from type 4, 8 to type 22, so make sure you have weapons to put them in before you craft them.
  • To easily keep track of stonedroppers or bosses, you may want to use either "/maphide npc" -or- "/highlight npc" so that any new spawns will be easily visible. Stonedroppers have the same names as existing NPC's, so it is crucial to be able to identify them.