Druid

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A druid is a decent choice for your main group for a number of reasons. The primary reason is that they can cast Skin of the Drake, which is a line of spells that, when cast on another player, makes them get healed every time they are attacked (effectively making them invulnerable for the 18 second duration of the buff). Skin of the Drake is great to cast on your puller before a large pull.

Druids also do decent (but not great) DPS with their epic click and Seismic Shift spell, especially if they have Ultimate Charm. Their group regeneration is very large when coupled with heal modifying items. If you do plan on using a Druid for their AoE DPS capabilities, you should make sure to cast Werewolf Form (self-only mitigation), and invest in Slimy Sapphire of Cowardice for threat reduction, as their PBAoE can easily pull aggro, and they tend to be squishy.

Even if you do not plan to run a Druid in your main group, it wouldn't be a bad idea to level one simply for Blessing of Ancient Oak

Alt text
Druid in Werewolf form using Crystalline Mace of Wisdom from Temple of Veeshan

Primary Uses

  • Blessing of Ancient Oak (group HP buff and damage shield)
  • Skin of the Drake (heals on attack, effectively invulnerable for 18 seconds for pulls)
  • Point-Blank AoE damaging epic click (maximum of 4 NPCs)
  • Seismic Shift (Point Blank AoE damaging spell, 16 second recast)
  • Pack Regeneration (6 minute group regeneration)
  • Werewolf self-only mitigation spell

Toys

Recommended Quests

EZ Custom Spells

Spell Drop Location Research Element Description
Harbinger of the Sun QVic Fire
Chaotic Frost QVic Cold Direct Damage
Seismic Shift Cazic Thule Magic + Nature AE Damage
Purge Weakness Cazic Thule Magic 2 Disease and poison cure
Skin of the Drake Cazic Thule Nature Defensive proc heal over time
Bashful Crustaceans Rain of Frogs Cazic Thule Magic AE Rain Damage
Blessing of Ancient Oak Plane of Dragons Magic 2 HP Buff
Black Hole Plane of Dragons Magic + Nature + Disease
Harbinger of the Sun II Plane of Dragons Fire
Form of the Werewolf Plane of Dragons Magic Increase run speed, melee mitigation
Timeless: Tempest Wind Plane of Dragons Cold 2 AE Damage
Skin of the Drake II Plane of Dragons Nature Defensive proc heal over time
Ancient Ent Guard Plane of Dragons Nature + Magic Melee Mitigation
Timeless: Pack Regeneration Plane of Dragons Holy + Nature Large group regen
Chaotic Frost II Plane of Dragons Cold Direct Damage
Bashful Crustaceans Rain of Frogs II Airplane Magic AE Rain Damage
Nature Walkers Behest v2 - Druid Pet 4.0 Airplane Magic 2 + Nature Pet
Blessing of Ancient Oak II Airplane Magic 2 HP Buff
Timeless: Pack Regeneration II Airplane Holy + Nature Large group regen
Seismic Shift II Abyss Magic + Nature AE Damage
Timeless: Chlorobon Abyss Holy + Nature Singe target heal
Chaotic Frost III Abyss Cold Direct Damage
Form of the Werewolf II Abyss Magic Increase run speed, melee mitigation
Ancient: Druid Regeneration III Abyss Holy
Harbinger of the Sun III Abyss Fire
Skin of the Drake III Abyss Nature Defensive proc heal over time
Ancient: Druid Regeneration III Abyss Holy
Timeless: Pack Regeneration III Anguish Holy + Nature Large group regen
Bashful Crustaceans Rain of Frogs III Anguish Magic AE Rain Damage
Ancient Ent Guard II Anguish Nature + Magic Melee Mitigation
Timeless: Tempest Wind II Anguish Cold 2 AE Damage
Blessing of Ancient Oak III Loping Plains Magic 2 HP Buff
Nature Walkers Behest III Loping Plains Nature Pet