Enchanter
Enchanters are a support class, mainly used here for buffing. Their buff "Vampiric Thunder" which increases spell damage for all group members (e.g. strike aug damage). This buff lasts for one hour. While melee haste has no effect here, really, their best haste spell also halves cast time on cast spells, so its valuable to use. They also have, later, Spell: Gift of Annihilation, which adds for 18 seconds 300% to base spell damage (including procs from epics or strike augments).
Past that, enchanters get a solid pet from their epic later, and this pet when properly set up (see Mana Necklace) and utilized can do respectable damage. Enchanters also get decent damaging spells, and can add decent nuke damage to any group.
ONE NOTE ON ENCHANTER CASTING DPS! The T3 Spell: EuphoriaII (a mez) actually will give a brief twin cast buff to the caster, making any direct damage spell (Insanity line, for example) twin cast. Not at all a bad idea to add this to your nuking setup!
Primary Uses
- Timeless: Haste (increases haste amount for all group members) (not sure that this actually works)
- Timeless: Vampiric Thunder (increases the spell damage from all group members)
- Self-only mitigation spell "Shield of the Eldritch"
- Pet DPS - See Pet Scaling for information on how other EZ items affect them.
Epic Effect
Summon Enchanter Pet
Recommended Quests
- Ornate War Sword (AKA Fireblade v3)
- Mana Necklace
- Summoner's Pack
- Spell: Defensive Boon