Druid
A druid is a decent choice for your main group for a number of reasons. The primary reason is that they can cast "Skin of the Drake", which is a line of spells that, when cast on another player, makes them get healed every time they are attacked (effectively making them invulnerable for the 18 second duration of the buff). Skin of the Drake is great to cast on your puller before a large pull.
Druids also do decent (but not great) DPS with their epic click and Seismic Shift spell, especially if they have Ultimate Charm. Their group regeneration is very large when coupled with heal modifying items.
If you do plan on using a Druid for their AoE DPS capabilities, you should make sure to cast Werewolf Form (self-only mitigation), and invest in Slimy Sapphire of Cowardice for threat reduction, as their PBAoE can easily pull aggro, and they tend to be squishy.
Even if you do not plan to run a Druid in your main group, it wouldn't be a bad idea to level one simply for Blessing of Ancient Oak
Primary Uses
- Blessing of Ancient Oak (group HP buff and damage shield)
- Skin of the Drake (heals on attack, effectively invulnerable for 18 seconds for pulls)
- Point-Blank AoE damaging epic click (maximum of 4 NPCs)
- Seismic Shift (Point Blank AoE damaging spell, 16 second recast)
- Pack Regeneration (6 minute group regeneration)
- Werewolf self-only mitigation spell
Toys
- Crystalline Idol of Healing Boon (225% improved healing) - (Tier 8 Temple of Veeshan)
Recommended Quests
- Ornate War Sword (AKA Fireblade v3)
- Mana Necklace
- Spell: Defensive Boon
EZ Custom Spells
Spell | Drop Location | Research Element | Description |
---|---|---|---|
Harbinger of the Sun | QVic | Fire | |
Chaotic Frost | QVic | Cold | Direct Damage |
Seismic Shift | Cazic Thule | Magic + Nature | AE Damage |
Purge Weakness | Cazic Thule | Magic 2 | Disease and poison cure |
Skin of the Drake | Cazic Thule | Nature | Defensive proc heal over time |
Bashful Crustaceans Rain of Frogs | Cazic Thule | Magic | AE Rain Damage |
Blessing of Ancient Oak | Plane of Dragons | Magic 2 | HP Buff |
Black Hole | Plane of Dragons | Magic + Nature + Disease | |
Harbinger of the Sun II | Plane of Dragons | Fire | |
Form of the Werewolf | Plane of Dragons | Magic | Increase run speed, melee mitigation |
Timeless: Tempest Wind | Plane of Dragons | Cold 2 | AE Damage |
Skin of the Drake II | Plane of Dragons | Nature | Defensive proc heal over time |
Ancient Ent Guard | Plane of Dragons | Nature + Magic | Melee Mitigation |
Timeless: Pack Regeneration | Plane of Dragons | Holy + Nature | Large group regen |
Chaotic Frost II | Plane of Dragons | Cold | Direct Damage |
Bashful Crustaceans Rain of Frogs II | Airplane | Magic | AE Rain Damage |
Nature Walkers Behest v2 - Druid Pet 4.0 | Airplane | Magic 2 + Nature | Pet |
Blessing of Ancient Oak II | Airplane | Magic 2 | HP Buff |
Timeless: Pack Regeneration II | Airplane | Holy + Nature | Large group regen |
Seismic Shift II | Abyss | Magic + Nature | AE Damage |
Timeless: Chlorobon | Abyss | Holy + Nature | Singe target heal |
Chaotic Frost III | Abyss | Cold | Direct Damage |
Form of the Werewolf II | Abyss | Magic | Increase run speed, melee mitigation |
Ancient: Druid Regeneration III | Abyss | Holy | |
Harbinger of the Sun III | Abyss | Fire | |
Skin of the Drake III | Abyss | Nature | Defensive proc heal over time |
Ancient: Druid Regeneration III | Abyss | Holy | |
Timeless: Pack Regeneration III | Anguish | Holy + Nature | Large group regen |
Bashful Crustaceans Rain of Frogs III | Anguish | Magic | AE Rain Damage |
Ancient Ent Guard II | Anguish | Nature + Magic | Melee Mitigation |
Timeless: Tempest Wind II | Anguish | Cold 2 | AE Damage |
Blessing of Ancient Oak III | Loping Plains | Magic 2 | HP Buff |
Nature Walkers Behest III | Loping Plains | Nature | Pet |