Difference between revisions of "Druid"

From EZ Server Wiki
Jump to: navigation, search
(Primary Uses)
(Primary Uses)
Line 6: Line 6:
 
== Primary Uses ==
 
== Primary Uses ==
 
* [[Spell: Blessing of Ancient Oak]] (group HP buff and damage shield)
 
* [[Spell: Blessing of Ancient Oak]] (group HP buff and damage shield)
* Skin of the Drake (heals on attack, effectively invulnerable for 18 seconds for pulls)
+
* [[Spell: Skin of the Drake]] (heals on attack, effectively invulnerable for 18 seconds for pulls)
 
* Point-Blank AoE damaging epic click (maximum of 4 NPCs)
 
* Point-Blank AoE damaging epic click (maximum of 4 NPCs)
 
* Seismic Shift (Point Blank AoE damaging spell, 16 second recast)
 
* Seismic Shift (Point Blank AoE damaging spell, 16 second recast)

Revision as of 19:34, 20 November 2014

A druid is a decent choice for your main group for a number of reasons. The primary reason is that they can cast Skin of the Drake, which is a line of spells that, when cast on another player, makes them get healed every time they are attacked (effectively making them invulnerable for the 18 second duration of the buff). Skin of the Drake is great to cast on your puller before a large pull.

Druids also do decent (but not great) DPS with their epic click and Seismic Shift spell, especially if they have Ultimate Charm. Their group regeneration is very large when coupled with heal modifying items. If you do plan on using a Druid for their AoE DPS capabilities, you should make sure to cast Werewolf Form (self-only mitigation), and invest in Slimy Sapphire of Cowardice for threat reduction, as their PBAoE can easily pull aggro, and they tend to be squishy.

Even if you do not plan to run a Druid in your main group, it wouldn't be a bad idea to level one simply for Blessing of Ancient Oak

Alt text
Druid in Werewolf form using Crystalline Mace of Wisdom from Temple of Veeshan

Primary Uses

  • Spell: Blessing of Ancient Oak (group HP buff and damage shield)
  • Spell: Skin of the Drake (heals on attack, effectively invulnerable for 18 seconds for pulls)
  • Point-Blank AoE damaging epic click (maximum of 4 NPCs)
  • Seismic Shift (Point Blank AoE damaging spell, 16 second recast)
  • Pack Regeneration (6 minute group regeneration)
  • Werewolf self-only mitigation spell

Toys

Recommended Quests

EZ Custom Spells

Spell Drop Location Research Element Description
Spell: Ancient Ent Guard Plane of Dragons Nature + Magic Melee mitigation
Spell: Ancient Ent Guard II Anguish Nature + Magic Melee mitigation
Spell: Ancient: Druid Regeneration III Abyss Holy Group Regeneration
Spell: Ancient: Druid Regeneration I Plane of Dragons ?? Group Regeneration
Spell: Ancient: Druid Regeneration II ?? Group Regeneration
Spell: Ancient: Druid Regeneration IV Temple of Veeshan ?? Group Regeneration
Spell: Ancient: Druid Regeneration V Old Commons ?? Group Regeneration
Spell: Shy Crustaceans Rain of Frogs Cazic Thule Magic AE Rain Damage
Spell: Shy Crustaceans Rain of Frogs II Airplane Magic AE Rain Damage
Spell: Shy Crustaceans Rain of Frogs IV Old Commons ?? AE Rain Damage
Spell: Shy Crustaceans Rain of Frogs III Anguish Magic AE Rain Damage
Spell: Black Hole Plane of Dragons Magic + Nature + Disease Snare
Spell: Blessing of Ancient Oak Plane of Dragons Magic 2 HP Buff
Spell: Blessing of Ancient Oak II Airplane Magic 2 HP Buff
Spell: Blessing of Ancient Oak III Loping Plains Magic 2 HP Buff
Spell: Breath of Nature II Halls of Honor Nature2+Holy2 Single target heal
Spell: Chaotic Frost Qvic Cold Direct Damage
Spell: Chaotic Frost II Plane of Dragons Cold Direct Damage
Spell: Chaotic Frost III Abyss Cold Direct Damage
Spell: Defensive Boon N/A Qvic+Cazic Thule+D.Minor+D.Major+G.Minor Increases Pet HP and melee mitigation
Spell: Form of the Werewolf Plane of Dragons Magic Increase run speed, melee mitigation
Spell: Form of the Werewolf II Abyss Magic Increase run speed, melee mitigation
Spell: Harbinger of the Sun Qvic Fire AE DoT, Fire resist and AC debuff
Spell: Harbinger of the Sun II Plane of Dragons Fire AE DoT, Fire resist and AC debuff
Spell: Harbinger of the Sun III Abyss Fire AE DoT, Fire resist and AC debuff
Spell: Harbinger of the Sun IV Temple of Veeshan ?? AE DoT, Fire resist and AC debuff
Spell: Nature Walkers Behest v2 - Druid Pet 4.0 Airplane Magic 2 + Nature Pet
Spell: Nature Walkers Behest III Loping Plains Nature Pet
Spell: Purge Weakness Cazic Thule Magic 2 Disease and poison cure
Spell: Seismic Shift Cazic Thule Magic + Nature AE Damage
Spell: Seismic Shift II Abyss Magic + Nature AE Damage
Spell: Skin of the Drake Cazic Thule Nature Defensive proc heal over time
Spell: Skin of the Drake II Plane of Dragons Nature Defensive proc heal over time
Spell: Skin of the Drake III Abyss Nature Defensive proc heal over time
Spell: Timeless: Chlorobon Abyss Holy + Nature Singe target heal
Spell: Timeless: Invigor Qvic Nature+Holy+Magic Stamina boost
Spell: Timeless: Pack Regeneration Plane of Dragons Holy + Nature Large group regen
Spell: Timeless: Pack Regeneration II Airplane Holy + Nature Large group regen
Spell: Timeless: Pack Regeneration III Anguish Holy + Nature Large group regen
Spell: Timeless: Tempest Wind Plane of Dragons Cold 2 AE Damage
Spell: Timeless: Tempest Wind II Anguish Cold 2 AE Damage