Difference between revisions of "Druid"

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(EZ Custom Spells)
(EZ Custom Spells)
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! scope="col" | Description
 
! scope="col" | Description
 
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| [[Spell: Ancient: Druid Regeneration]] II||||???||Group Regeneration
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| [[Spell: Ancient: Druid Regeneration]] II||???||???||Group Regeneration
 
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| [[Spell: Defensive Boon]]||N/A||[[Spell: Defensive Boon|Quest]]||Increases Pet HP and melee mitigation
 
| [[Spell: Defensive Boon]]||N/A||[[Spell: Defensive Boon|Quest]]||Increases Pet HP and melee mitigation

Revision as of 15:38, 22 April 2015

A druid is a decent choice for your main group for a number of reasons. The primary reason is that they can cast Skin of the Drake, which is a line of spells that, when cast on another player, makes them get healed every time they are attacked (effectively making them invulnerable for the 18 second duration of the buff). Skin of the Drake is great to cast on your puller before a large pull.

NOTE: Skin of the Drake is currently nerfed and not as powerful as mentioned, but may be subject to further changes in future patches.

Druids also do decent (but not great) DPS with their epic click and Seismic Shift spell, especially if they have Ultimate Charm. Their group regeneration is very large when coupled with heal modifying items. If you do plan on using a Druid for their AoE DPS capabilities, you should make sure to cast Werewolf Form (self-only mitigation), and invest in Slimy Sapphire of Cowardice for threat reduction, as their PBAoE can easily pull aggro, and they tend to be squishy.

Even if you do not plan to run a Druid in your main group, it wouldn't be a bad idea to level one simply for Spell: Blessing of Ancient Oak

Alt text
Druid in Werewolf form using Crystalline Mace of Wisdom from Temple of Veeshan

Primary Uses

Toys

Recommended Quests

EZ Custom Spells

Spell Drop Location Research Element Description
Spell: Ancient: Druid Regeneration II ??? ??? Group Regeneration
Spell: Defensive Boon N/A Quest Increases Pet HP and melee mitigation
Spell: Chaotic Frost P1 Qvic Cold Direct Damage
Spell: Timeless: Invigor P1 Qvic Nature+Holy+Magic Stamina boost
Spell: Harbinger of the Sun P1 Qvic Fire AE DoT, Fire resist and AC debuff
Spell: Purge Weakness P2 Cazic Thule Magic 2 Disease and poison cure
Spell: Seismic Shift P2 Cazic Thule Magic + Nature AE Damage
Spell: Shy Crustaceans Rain of Frogs P2 Cazic Thule Magic AE Rain Damage
Spell: Skin of the Drake P2 Cazic Thule Nature Defensive proc heal over time
Spell: Ancient Ent Guard T1/T2 Plane of Dragons Nature + Magic Melee mitigation
Spell: Ancient: Druid Regeneration I T1/T2 Plane of Dragons ?? Group Regeneration
Spell: Harbinger of the Sun II T1/T2 Plane of Dragons Fire AE DoT, Fire resist and AC debuff
Spell: Form of the Werewolf T1/T2 Plane of Dragons Magic Increase run speed, melee mitigation
Spell: Black Hole T1/T2 Plane of Dragons Magic + Nature + Disease Snare
Spell: Blessing of Ancient Oak T1/T2 Plane of Dragons Magic 2 HP Buff
Spell: Timeless: Pack Regeneration T1/T2 Plane of Dragons Holy + Nature Large group regen
Spell: Chaotic Frost II T1/T2 Plane of Dragons Cold Direct Damage
Spell: Skin of the Drake II T1/T2 Plane of Dragons Nature Defensive proc heal over time
Spell: Timeless: Pack Regeneration II T3/T4 Airplane Holy + Nature Large group regen
Spell: Blessing of Ancient Oak II T3/T4 Airplane Magic 2 HP Buff
Spell: Timeless: Tempest Wind T3/T4 Plane of Dragons Cold 2 AE Damage
Spell: Shy Crustaceans Rain of Frogs II T3/T4 Airplane Magic AE Rain Damage
Spell: Nature Walkers Behest v2 - Druid Pet 4.0 T3/T4 Airplane Magic 2 + Nature Pet
Spell: Breath of Nature II T3/T4 Halls of Honor Nature2+Holy2 AoE heal
Spell: Ancient: Druid Regeneration III T5 Abyss Holy Group Regeneration
Spell: Chaotic Frost III T5 Abyss Cold Direct Damage
Spell: Seismic Shift II T5 Abyss Magic + Nature AE Damage
Spell: Timeless: Chlorobon T5 Abyss Holy + Nature Singe target heal
Spell: Ancient Ent Guard II T6 Anguish Nature + Magic Melee mitigation
Spell: Skin of the Drake III T6 Abyss Nature Defensive proc heal over time
Spell: Form of the Werewolf II T6 Abyss Magic Increase run speed, melee mitigation
Spell: Harbinger of the Sun III T6 Abyss Fire AE DoT, Fire resist and AC debuff
Spell: Timeless: Tempest Wind II T6 Anguish Cold 2 AE Damage
Spell: Shy Crustaceans Rain of Frogs III T6 Anguish Magic AE Rain Damage
Spell: Timeless: Pack Regeneration III T6 Anguish Holy + Nature Large group regen
Spell: Blessing of Ancient Oak III T7 Loping Plains Magic 2 HP Buff
Spell: Nature Walkers Behest III T7 Loping Plains Nature Pet
Spell: Ancient: Druid Regeneration IV T8 Temple of Veeshan ?? Group Regeneration
Spell: Chaotic Frost IV T8 Temple of Veeshan ?? direct damage
Spell: Harbinger of the Sun IV T8 Temple of Veeshan ?? AE DoT, Fire resist and AC debuff
Spell: Timeless: Chlorobon II T8 Temple of Veeshan ?? Singe target heal
Spell: Timeless: Pack Regeneration IV T8 Temple of Veeshan ?? Large group regen
Spell: Skin of the Drake IV T8 Temple of Veeshan ?? Defensive proc heal over time
Spell: Ancient: Druid Regeneration V T9 Old Commons ?? Group Regeneration
Spell: Shy Crustaceans Rain of Frogs IV T9 Old Commons ?? AE Rain Damage