Difference between revisions of "Old Commons"

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(Armor)
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I just broke into Old Commons, and am not sure how the zone works more than the absolute basics - Below is my best attempt at explaining the zone, but if you can add to this description, please do so. You don't even have to be signed in to edit, and don't worry about formatting. Thanks!
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[[File:Old Commons Big Map.jpg|right|x500px|thumb]]
[[File:Oldcommonssmall.jpg|left|frame]]
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== Progression ==
 
== Progression ==
* Kill 150 mobs = Hill Giant<br>
+
* Kill [[Hill Giant]] who drops [[Epic]] 9.0, [[Essence#Old Commons|Essence of Old Commons]], [[Epic Weapon Skins#Old Commons|Weapon]], [[Hill Giant's Eye]] (faction), and Platinum Bags.
* Hill Giant = Completed [[Epic]] 9.0, [[Essence]] of Old Commons, Weapon, and Eye<br>
+
* Kill [[Black Priest of Reanimation]] who drops [[Black Priest's Lost Sermons]] (faction), [[Epic Weapon Skins#Old Commons|Weapon]], [[Old Commons#Spell Drops|Spell]], Accessory, and plat bags<br>
* Turn in Eye to Shady Swashbuckler for faction<br>
+
* Turn in Eye ([[Hill Giant]]) or Page ([[Black Priest of Reanimation|Priest]]) to Shady Swashbuckler for faction <br>
 +
<b><i>IMPORTANT NOTE:</i> When turning in items for faction, you must re-form your raid if you have previously logged off with the raid intact. This does not apply to regular groups, only raids.</b><br>
 
* Buy armor patterns from merchants once you have enough faction
 
* Buy armor patterns from merchants once you have enough faction
* Combine armor patterns with drops in zone to create Old Commons armor
+
* Combine armor patterns with drops in zone to create Old Commons [[Old Commons#Armor|armor]]
 +
 
 +
== [[Bosses]] ==
 +
[[Hill Giant]], [[Black Priest of Reanimation|Black Priest]], and [[High Executioner Zerka|Zerka]] all have counters going towards spawning them. Each time one spawns, it deals damage of that type to the other [[bosses]]' counters. [[High Executioner Zerka|Zerka]] and [[Black Priest of Reanimation|Black Priest]] do not affect one another, as their appearance only removes a few Undead and Obliteration mobs from [[Hill Giant]]'s current counters. [[Hill Giant]] removes almost everything from both [[Black Priest of Reanimation|Black Priest]] and [[High Executioner Zerka|Zerka]]'s counters upon spawn.<br><br>
 +
'''[[Hill Giant]]'''
 +
* ''To Spawn:'' Kill Undead, Animals, Humanoid types ~ Keep killing until he spawns<br>
 +
* Hill giant spawns a [[sunken chest]] at the bottom of the lake with another [[Essence#Old Commons|essence]] upon death
 +
'''[[Black Priest of Reanimation]]'''
 +
* ''To Spawn:'' Kill undead
 +
* The "infected eyes" that surround the [[Black Priest of Reanimation|Black Priest]] will nuke you for 1,000,000 damage each
 +
* Will spawn bats at the bottom of the tower at 25% HP, fight away from this spot to avoid instant aggro
 +
* Has a high Physical + Magical Stonewall which must be dispelled.
 +
* drops [[Black Priest's Lost Sermons]] (drops every time for faction)
 +
'''[[High Executioner Zerka]]''' (very rare spawn)
 +
* Kill Obliteration mobs and only Obliteration mobs to spawn. If you kill too many animals and the Undead attack <br> on the tunnel forces you to pop a Hill Giant, you will not be graced with her prescence
 +
* Drops [[Zerka's Chestsplitter]] (faction item) and [[Zerka's Cursed Chestsplitter]] (rare 2hs)
 +
'''[[Ancient Willowisp]]''' (very rare spawn)
 +
* Roughly 5% spawn out of a willowisp death. Spawns instantly on top of the corpse.
 +
* Drops up to 8 [[Greater Lightstone]]s and [[Superior Lightstone]]s
 +
 
 +
 
 +
== Tips ==
 +
* North of the lake, east of the tiny hut is the only safe spot in that area of the zone (marked with an <span style="color:red">'''X''' </span> on the map above). This makes it the optimal pull spot and is where many people call home. It is close to the [[sunken chest]], [[Black Priest of Reanimation|Black Priest]], Undead that swarm out Befallen at 11pm, and all [[Hill Giant]] spawn locations but one. There are also plenty of all 3 [[Shorthand|mob]] types in the vicinity which you need to spawn [[Hill Giant]] and acquire [[Essence#Old Commons|Essences]]
 +
* The Undead which spawn at 11pm will spawn at Befallen, marked with an '''X''' on the map above. If you are strong enough, you can cut them off, and skip dealing with the obnoxious threat mechanics once the Army of Light guards get involved in the battle.
 +
* You can use /mapfilter object to show chests on your map and /tar object or /tar 1 to target the closest chest to you.
  
 
== Armor ==
 
== Armor ==
{| border="1"
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Combine the following with the appropriate pattern purchased from the vendors in your [[magic box]] to create Old Commons armor:<br>
 +
 
 +
'''PLATE'''
 +
{| class="wikitable sortable collapsible"
 +
|-
 
! scope="col" | Pattern
 
! scope="col" | Pattern
 
! scope="col" | Item 1
 
! scope="col" | Item 1
Line 22: Line 50:
 
|-
 
|-
 
! scope="row" | Arms
 
! scope="row" | Arms
| HQ Metal Sheet (3) || Shadow Blood (1) || Cursed Bone Chips (1)
 
|-
 
! scope="row" | Head
 
 
| HQ Metal Sheet (3) || Shadow Blood (1) || Cursed Bone Chips (1)
 
| HQ Metal Sheet (3) || Shadow Blood (1) || Cursed Bone Chips (1)
 
|-
 
|-
Line 39: Line 64:
 
| HQ Metal Sheet (2) || Shadow Blood (1) || -
 
| HQ Metal Sheet (2) || Shadow Blood (1) || -
 
|-
 
|-
|}
+
|}<br>
 +
'''CHAIN'''
 +
{| class="wikitable sortable collapsible"
 +
|-
 +
! scope="col" | Pattern
 +
! scope="col" | Item 1
 +
! scope="col" | Item 2
 +
! scope="col" | Item 3
 +
! scope="col" | Item 4
 +
|-
 +
! scope="row" | Chest
 +
| HQ Metal Sheet (3) || Large Fire Beetle Carapace (2) || Cursed Bone Chips (1) || Shiny Snake Skin (1)
 +
|-
 +
! scope="row" | Legs
 +
| HQ Metal Sheet (2) || Large Fire Beetle Carapace (2) || Cursed Bone Chips (1) || Shiny Snake Skin (1)
 +
|-
 +
! scope="row" | Arms
 +
| HQ Metal Sheet (2) || Large Fire Beetle Carapace (1) || Cursed Bone Chips (1) || Smelly Fish Oil (1)
 +
|-
 +
! scope="row" | Head
 +
| HQ Metal Sheet (2) || Large Fire Beetle Carapace (1) || Cursed Bone Chips (1) || Smelly Fish Oil (1)
 +
|-
 +
! scope="row" | Bracer
 +
| HQ Metal Sheet (1) || Large Fire Beetle Carapace (1) || Cursed Bone Chips (1) || -
 +
|-
 +
! scope="row" | Feet
 +
| HQ Metal Sheet (1) || Large Fire Beetle Carapace (1) || Cursed Bone Chips (1) || -
 +
|-
 +
! scope="row" | Hands
 +
| HQ Metal Sheet (1) || Large Fire Beetle Carapace (1) || Cursed Bone Chips (1) || -
 +
|-
 +
|}<br>
 +
 
 +
'''LEATHER'''
 +
{| class="wikitable sortable collapsible"
 +
|-
 +
! scope="col" | Pattern
 +
! scope="col" | Item 1
 +
! scope="col" | Item 2
 +
! scope="col" | Item 3
 +
|-
 +
! scope="row" | Chest
 +
| HQ Animal Skin (4) || Shiny Snake Skin (1) || Smelly Fish Oil (1)
 +
|-
 +
! scope="row" | Legs
 +
| HQ Animal Skin (3) || Shiny Snake Skin (1) || Smelly Fish Oil (1)
 +
|-
 +
! scope="row" | Arms
 +
| HQ Animal Skin (2) || Shiny Snake Skin (1) || Shadow Blood (1)
 +
|-
 +
! scope="row" | Head
 +
| HQ Animal Skin (2) || Shiny Snake Skin (1) || Shadow Blood (1)
 +
|-
 +
! scope="row" | Bracer
 +
| HQ Animal Skin (1) || Shiny Snake Skin (1) || -
 +
|-
 +
! scope="row" | Feet
 +
| HQ Animal Skin (1) || Shiny Snake Skin (1) || -
 +
|-
 +
! scope="row" | Hands
 +
| HQ Animal Skin (1) || Shiny Snake Skin (1) || -
 +
|-
 +
|}<br>
 +
 
 +
'''CLOTH'''
 +
{| class="wikitable sortable collapsible"
 +
|-
 +
! scope="col" | Pattern
 +
! scope="col" | Item 1
 +
! scope="col" | Item 2
 +
! scope="col" | Item 3
 +
|-
 +
! scope="row" | Chest
 +
| Strong Spider Silk (3) || Glowing Lightstone (1) || Cursed Bone Chips (1)
 +
|-
 +
! scope="row" | Legs
 +
| Strong Spider Silk (3) || Glowing Lightstone (1) || Cursed Bone Chips (1)
 +
|-
 +
! scope="row" | Arms
 +
| Strong Spider Silk (2) || Glowing Lightstone (1) || Shadow Blood (1)
 +
|-
 +
! scope="row" | Head
 +
| Strong Spider Silk (2) || Glowing Lightstone (1) || Shadow Blood (1)
 +
|-
 +
! scope="row" | Bracer
 +
| Strong Spider Silk (1) || Glowing Lightstone (1) || -
 +
|-
 +
! scope="row" | Feet
 +
| Strong Spider Silk (1) || Glowing Lightstone (1) || -
 +
|-
 +
! scope="row" | Hands
 +
| Strong Spider Silk (1) || Glowing Lightstone (1) || -
 +
|-
 +
|}<br>
 +
 
 +
'''Total Materials'''
 +
{| class="wikitable sortable collapsible"
 +
|-
 +
! scope="col" | Type
 +
! scope="col" | Item 1
 +
! scope="col" | Item 2
 +
! scope="col" | Item 3
 +
! scope="col" | Item 4
 +
! scope="col" | Item 5
 +
|-
 +
! scope="row" | Plate
 +
| HQ Metal Sheet (23) || Shadow Blood (8) || Large Fire Beetle Carapace (2) || Cursed Bone Chips (2) || N/A
 +
|-
 +
! scope="row" | Chain
 +
| HQ Metal Sheet (13) || Large Fire Beetle Carapace (10) || Cursed Bone Chips (8) || Shiny Snake Skin (2) || Smelly Fish Oil (2)
 +
|-
 +
! scope="row" | Leather
 +
| HQ Animal Skin (15) || Shiny Snake Skin (8) || Smelly Fish Oil (2) || Shadow Blood (2) || N/A
 +
|-
 +
! scope="row" | Cloth
 +
| Strong Spider Silk (14) || Glowing Lightstone (8) || Cursed Bone Chips (2) || Shadow Blood (2) || N/A
 +
|-
 +
|}<br>
  
 
== Accessories ==
 
== Accessories ==
For all Old Commons accessories (including shield):
+
All Old Commons accessories, including the shield, can be found by either of the below methods:<br><br>
* Hail a refugee (they are usually up in public, as they are a timed spawn, and public does not depop - or sit in an instance for a long time)
+
'''[[a refugee|Refugee]]'''<br>
 +
* Hail [[a refugee|refugee]] (they are usually up in public, as they are a timed spawn, and public does not depop - or sit in an instance for a long time)
 
* /say follow
 
* /say follow
* Lead refugee back to the zonein
+
* Lead a [[a refugee|refugee]] back to the zonein
** The refugees have good regeneration and health, and can take one NPC hitting on them, but not many more than 1
+
** The [[a refugee|refugee]]s have good regeneration and health, and can take one NPC hitting on them, but not many more than 1
** If you get too far ahead of the refugee, they will stop, and you have to re-hail them
+
** If you get too far ahead of the [[a refugee|refugee]], they will stop, and you have to re-hail them
* After they thank you for leading them to the zonein, hail them and a chest will appear
+
* After they thank you for leading them to the zonein, hail them and [[left behind baggage]] will appear
* Attack and loot the chest for a random accessory (be careful with any class that does AoE damage, as you will likely aggro other NPCs)
+
* Target the chest, type "/open", and loot the [[left behind baggage|chest]] for a random accessory
 +
'''Accessory Chests'''
 +
* Accessory chests can also spawn randomly in the zone after ~20 kills (use /target object to check for chest spawns)
 +
* You can also use /npc object and it will give you a list of all of the chests currently up and the names of the chests. *NOTE* There is 1 chest at the zone in area that you can not target, attack or open, this chest is part of the zone mechanics.
 +
 
 +
== Loot ==
 +
* [[Gemstone of the Ages]] (ultra-rare)
 +
* [[Minor Rainbow Crystal]] (rare)
 +
* [[Lesser Rainbow Crystal]] (rare)
 +
* [[Essence#Old Commons|Essence of Old Commons]] (rare)
 +
* [[Stone of Heroic Resistance]] IX (common)
 +
* [[Slimy Sapphire of Cowardice]] IX (common)
 +
* [[Leaf of Vitality]] (common)
 +
* [[Epic Weapon Skins#Old Commons|T9 Epic Weapon Skins]]
 +
* [[Ornate Dragoon Kite Shield]] (common)
 +
* [[Shadow Shield]] (common)
 +
* [[Winged Essence Shield]] (common)
 +
* [[Mounts|Old Commons Special Mount]]
 +
* [[Mounts|Steve the Burninator]]
 +
 
 +
== Spell Drops ==
 +
{| class="wikitable sortable collapsible"
 +
|-
 +
! scope="col" | Spell
 +
! scope="col" | Class
 +
|-
 +
| [[Spell: Ancient: Druid Regeneration]] V||[[Druid]]
 +
|-
 +
| [[Spell: Baited Breath]] III||[[Shaman]]
 +
|-
 +
| [[Spell: Call of the Void]] V||[[Shadow Knight]]
 +
|-
 +
| [[Spell: Secrets' Secret Ranger Secrets]] II||[[Ranger]]
 +
|-
 +
| [[Spell: Elemental Rage]] II||[[Magician]]
 +
|-
 +
| [[Spell: Essencesink]] IV||[[Wizard]]
 +
|-
 +
| [[Spell: Harvest]] VII||[[Wizard]]
 +
|-
 +
| [[Spell: Incisor of the Unholy]] III||[[Necromancer]]
 +
|-
 +
| [[Spell: Keep of Alendar]] III||[[Enchanter]]
 +
|-
 +
| [[Spell: Mark of Emperors]] IV||[[Cleric]]
 +
|-
 +
| [[Spell: Polarity Flux]] III||[[Enchanter]]
 +
|-
 +
| [[Spell: Shy Crustaceans Rain of Frogs]] IV||[[Druid]]
 +
|-
 +
| [[Spell: Timeless: Vampiric Thunder]] II||[[Enchanter]]
 +
|-
 +
| [[Spell: Tower of Calrena]] III||[[Wizard]]
 +
|-
 +
| [[Spell: Unholy Shackles]] IV||[[Necromancer]]
 +
|-
 +
| [[Spell: Vicious Ice]] IV||[[Beastlord]]
 +
|-
 +
| [[Spell: Wail of Tashan]] IV||[[Enchanter]]
 +
|-
 +
| [[Spell: Zealous Smite]] III||[[Paladin]]
 +
|-
 +
| [[Spell: Yamakagis Fiery Passion Inferno]] IV||[[Wizard]]
 +
|-
 +
| [[Spell: Virulence]] IV||[[Shadow Knight]]
 +
|-
 +
| [[Spell: Son of Sathir]]||[[Shadow Knight]]
 +
|-
 +
| [[Spell: Theft of Toughness]] III||[[Shadow Knight]]
 +
|-
 +
| [[Spell: Crabtwoshoes Will Heal You!|Spell: Crabtwoshoes Will Heal You Too!]]||[[Paladin]]
 +
|}
 +
__NOTOC__
 +
[[Category:Progression]]
 +
[[Category:Spells]]
 +
[[Category:Epics]]
 +
[[Category:Charms]]
 +
[[Category:Resists]]

Latest revision as of 06:10, 18 May 2022

Old Commons Big Map.jpg

Progression

IMPORTANT NOTE: When turning in items for faction, you must re-form your raid if you have previously logged off with the raid intact. This does not apply to regular groups, only raids.

  • Buy armor patterns from merchants once you have enough faction
  • Combine armor patterns with drops in zone to create Old Commons armor

Bosses

Hill Giant, Black Priest, and Zerka all have counters going towards spawning them. Each time one spawns, it deals damage of that type to the other bosses' counters. Zerka and Black Priest do not affect one another, as their appearance only removes a few Undead and Obliteration mobs from Hill Giant's current counters. Hill Giant removes almost everything from both Black Priest and Zerka's counters upon spawn.

Hill Giant

  • To Spawn: Kill Undead, Animals, Humanoid types ~ Keep killing until he spawns
  • Hill giant spawns a sunken chest at the bottom of the lake with another essence upon death

Black Priest of Reanimation

  • To Spawn: Kill undead
  • The "infected eyes" that surround the Black Priest will nuke you for 1,000,000 damage each
  • Will spawn bats at the bottom of the tower at 25% HP, fight away from this spot to avoid instant aggro
  • Has a high Physical + Magical Stonewall which must be dispelled.
  • drops Black Priest's Lost Sermons (drops every time for faction)

High Executioner Zerka (very rare spawn)

  • Kill Obliteration mobs and only Obliteration mobs to spawn. If you kill too many animals and the Undead attack
    on the tunnel forces you to pop a Hill Giant, you will not be graced with her prescence
  • Drops Zerka's Chestsplitter (faction item) and Zerka's Cursed Chestsplitter (rare 2hs)

Ancient Willowisp (very rare spawn)


Tips

  • North of the lake, east of the tiny hut is the only safe spot in that area of the zone (marked with an X on the map above). This makes it the optimal pull spot and is where many people call home. It is close to the sunken chest, Black Priest, Undead that swarm out Befallen at 11pm, and all Hill Giant spawn locations but one. There are also plenty of all 3 mob types in the vicinity which you need to spawn Hill Giant and acquire Essences
  • The Undead which spawn at 11pm will spawn at Befallen, marked with an X on the map above. If you are strong enough, you can cut them off, and skip dealing with the obnoxious threat mechanics once the Army of Light guards get involved in the battle.
  • You can use /mapfilter object to show chests on your map and /tar object or /tar 1 to target the closest chest to you.

Armor

Combine the following with the appropriate pattern purchased from the vendors in your magic box to create Old Commons armor:

PLATE

Pattern Item 1 Item 2 Item 3
Chest HQ Metal Sheet (5) Shadow Blood (1) Large Fire Beetle Carapace (1)
Legs HQ Metal Sheet (4) Shadow Blood (1) Large Fire Beetle Carapace (1)
Arms HQ Metal Sheet (3) Shadow Blood (1) Cursed Bone Chips (1)
Head HQ Metal Sheet (3) Shadow Blood (1) Cursed Bone Chips (1)
Bracer HQ Metal Sheet (2) Shadow Blood (1) -
Feet HQ Metal Sheet (2) Shadow Blood (1) -
Hands HQ Metal Sheet (2) Shadow Blood (1) -

CHAIN

Pattern Item 1 Item 2 Item 3 Item 4
Chest HQ Metal Sheet (3) Large Fire Beetle Carapace (2) Cursed Bone Chips (1) Shiny Snake Skin (1)
Legs HQ Metal Sheet (2) Large Fire Beetle Carapace (2) Cursed Bone Chips (1) Shiny Snake Skin (1)
Arms HQ Metal Sheet (2) Large Fire Beetle Carapace (1) Cursed Bone Chips (1) Smelly Fish Oil (1)
Head HQ Metal Sheet (2) Large Fire Beetle Carapace (1) Cursed Bone Chips (1) Smelly Fish Oil (1)
Bracer HQ Metal Sheet (1) Large Fire Beetle Carapace (1) Cursed Bone Chips (1) -
Feet HQ Metal Sheet (1) Large Fire Beetle Carapace (1) Cursed Bone Chips (1) -
Hands HQ Metal Sheet (1) Large Fire Beetle Carapace (1) Cursed Bone Chips (1) -

LEATHER

Pattern Item 1 Item 2 Item 3
Chest HQ Animal Skin (4) Shiny Snake Skin (1) Smelly Fish Oil (1)
Legs HQ Animal Skin (3) Shiny Snake Skin (1) Smelly Fish Oil (1)
Arms HQ Animal Skin (2) Shiny Snake Skin (1) Shadow Blood (1)
Head HQ Animal Skin (2) Shiny Snake Skin (1) Shadow Blood (1)
Bracer HQ Animal Skin (1) Shiny Snake Skin (1) -
Feet HQ Animal Skin (1) Shiny Snake Skin (1) -
Hands HQ Animal Skin (1) Shiny Snake Skin (1) -

CLOTH

Pattern Item 1 Item 2 Item 3
Chest Strong Spider Silk (3) Glowing Lightstone (1) Cursed Bone Chips (1)
Legs Strong Spider Silk (3) Glowing Lightstone (1) Cursed Bone Chips (1)
Arms Strong Spider Silk (2) Glowing Lightstone (1) Shadow Blood (1)
Head Strong Spider Silk (2) Glowing Lightstone (1) Shadow Blood (1)
Bracer Strong Spider Silk (1) Glowing Lightstone (1) -
Feet Strong Spider Silk (1) Glowing Lightstone (1) -
Hands Strong Spider Silk (1) Glowing Lightstone (1) -

Total Materials

Type Item 1 Item 2 Item 3 Item 4 Item 5
Plate HQ Metal Sheet (23) Shadow Blood (8) Large Fire Beetle Carapace (2) Cursed Bone Chips (2) N/A
Chain HQ Metal Sheet (13) Large Fire Beetle Carapace (10) Cursed Bone Chips (8) Shiny Snake Skin (2) Smelly Fish Oil (2)
Leather HQ Animal Skin (15) Shiny Snake Skin (8) Smelly Fish Oil (2) Shadow Blood (2) N/A
Cloth Strong Spider Silk (14) Glowing Lightstone (8) Cursed Bone Chips (2) Shadow Blood (2) N/A

Accessories

All Old Commons accessories, including the shield, can be found by either of the below methods:

Refugee

  • Hail refugee (they are usually up in public, as they are a timed spawn, and public does not depop - or sit in an instance for a long time)
  • /say follow
  • Lead a refugee back to the zonein
    • The refugees have good regeneration and health, and can take one NPC hitting on them, but not many more than 1
    • If you get too far ahead of the refugee, they will stop, and you have to re-hail them
  • After they thank you for leading them to the zonein, hail them and left behind baggage will appear
  • Target the chest, type "/open", and loot the chest for a random accessory

Accessory Chests

  • Accessory chests can also spawn randomly in the zone after ~20 kills (use /target object to check for chest spawns)
  • You can also use /npc object and it will give you a list of all of the chests currently up and the names of the chests. *NOTE* There is 1 chest at the zone in area that you can not target, attack or open, this chest is part of the zone mechanics.

Loot

Spell Drops

Spell Class
Spell: Ancient: Druid Regeneration V Druid
Spell: Baited Breath III Shaman
Spell: Call of the Void V Shadow Knight
Spell: Secrets' Secret Ranger Secrets II Ranger
Spell: Elemental Rage II Magician
Spell: Essencesink IV Wizard
Spell: Harvest VII Wizard
Spell: Incisor of the Unholy III Necromancer
Spell: Keep of Alendar III Enchanter
Spell: Mark of Emperors IV Cleric
Spell: Polarity Flux III Enchanter
Spell: Shy Crustaceans Rain of Frogs IV Druid
Spell: Timeless: Vampiric Thunder II Enchanter
Spell: Tower of Calrena III Wizard
Spell: Unholy Shackles IV Necromancer
Spell: Vicious Ice IV Beastlord
Spell: Wail of Tashan IV Enchanter
Spell: Zealous Smite III Paladin
Spell: Yamakagis Fiery Passion Inferno IV Wizard
Spell: Virulence IV Shadow Knight
Spell: Son of Sathir Shadow Knight
Spell: Theft of Toughness III Shadow Knight
Spell: Crabtwoshoes Will Heal You Too! Paladin