Difference between revisions of "QVic"
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In addition to the normal bosses, there is the 3.0 [[epic]] boss: the Ancient Sand Monster. He spawns when you kill the normal Sand Monster, and roams a similar path (i.e. starts in southeast tunnel). <br> | In addition to the normal bosses, there is the 3.0 [[epic]] boss: the Ancient Sand Monster. He spawns when you kill the normal Sand Monster, and roams a similar path (i.e. starts in southeast tunnel). <br> | ||
When you kill him, you'll get a completed Epic 3.0 book. '''DO NOT TURN THAT IN IMMEDIATELY.''' Instead, wait until you have the whole flag for the next tier. This is important, because when you hand in your Epic 2.5, you get an aug back instead of another weapon. You need a weapon 'skin' to put that aug in, and those skins are only available (for free) in [[Plane of Dragons]]. So make sure you can go there first! | When you kill him, you'll get a completed Epic 3.0 book. '''DO NOT TURN THAT IN IMMEDIATELY.''' Instead, wait until you have the whole flag for the next tier. This is important, because when you hand in your Epic 2.5, you get an aug back instead of another weapon. You need a weapon 'skin' to put that aug in, and those skins are only available (for free) in [[Plane of Dragons]]. So make sure you can go there first! | ||
+ | |||
+ | == Loot == | ||
+ | |||
+ | == Spells == | ||
+ | {| border="1" | ||
+ | | align="center" style="background:#f0f0f0;"|'''Spell''' | ||
+ | | align="center" style="background:#f0f0f0;"|'''Class''' | ||
+ | |- | ||
+ | | Tempest Blade||[[Bard]] | ||
+ | |- | ||
+ | | Harmonious Composition||[[Bard]] | ||
+ | |- | ||
+ | | Ascendant Essence||[[Beastlord]] | ||
+ | |- | ||
+ | | Mark of Emperors||[[Cleric]] | ||
+ | |- | ||
+ | | Yaulp IX||[[Cleric]]/[[Paladin]] | ||
+ | |- | ||
+ | | Harbinger of the Sun||[[Druid]] | ||
+ | |- | ||
+ | | Chaotic Frost||[[Druid]] | ||
+ | |- | ||
+ | | Shield of Eldritch||[[Enchanter]] | ||
+ | |- | ||
+ | | Rune of Denial||[[Enchanter]] | ||
+ | |- | ||
+ | | Tower of Alendar||[[Enchanter]] | ||
+ | |- | ||
+ | | Koadic Boundless Intellect||[[Enchanter]] | ||
+ | |- | ||
+ | | Enchanting Defender||[[Enchanter]] | ||
+ | |- | ||
+ | | Insinuations of Mori||[[Necromancer]] | ||
+ | |- | ||
+ | | Wave of Purity||[[Paladin]] | ||
+ | |- | ||
+ | | Timeless: Invigor||[[Paladin]]/[[Beastlord]]/[[Cleric]]/[[Ranger]]/[[Druid]]/[[Shaman]]/[[Enchanter]] | ||
+ | |- | ||
+ | | Howl of the Huntmaster||[[Ranger]] | ||
+ | |- | ||
+ | | Fistful of Arrows||[[Ranger]] | ||
+ | |- | ||
+ | | Voice of Cazic||[[Shadow Knight]] | ||
+ | |- | ||
+ | | Harvest II||[[Wizard]] | ||
+ | |- | ||
+ | | Eldritch Ward||[[Wizard]] | ||
+ | |} |
Revision as of 19:58, 9 November 2014
QVic is your first of many zones in progression that requires that you combine drops from the zone to create your armor. You are also required to collect all pieces of (visible) armor to progress to the next tier, as well as completing your epic augment, and finishing a token quest to.
Throughout the map are many static 'trash' mobs, each of which has a chance of dropping enchanted gemstones (for your armor), augments, and occasionally some cash bags or gems.
In each of the locations marked on the map is a placeholder mob that will spawn a boss for you.
Each boss drops:
- armor mold (always)
- quest token (always),
- essence (rare)
- other gear or augs (common).
Gems and Armor
Slot | Required Gem |
---|---|
Chest | Flawless Blue Diamond |
Leg | Flawless Diamond |
Arms | Flawless Black Sapphire |
Head | Flawless Jacinth |
Feet | Flawless Ruby |
Hands | Flawless Sapphire |
Wrist | Flawless Fire Emerald |
You combine the proper armor mold and gemstone together in your magic box to gain your first tiered armor. The armor is specific to the type of character, not the actual class: Plate, Chain, Leather, and Cloth (as opposed to monk, warrior, paladin,...).
The tokens are turned in to the Qvic quest NPC in the nexus to gain part of the flag for the next tiered zones: Cazic Thule and Plane of Dragons.
The other half of the flag is your armor: you'll need a complete set of visible armor (you may be missing one bracer if you wish).
Once you have that, hail the Level Up Wench, and she'll give you your next level, and the flag.
In addition to the normal bosses, there is the 3.0 epic boss: the Ancient Sand Monster. He spawns when you kill the normal Sand Monster, and roams a similar path (i.e. starts in southeast tunnel).
When you kill him, you'll get a completed Epic 3.0 book. DO NOT TURN THAT IN IMMEDIATELY. Instead, wait until you have the whole flag for the next tier. This is important, because when you hand in your Epic 2.5, you get an aug back instead of another weapon. You need a weapon 'skin' to put that aug in, and those skins are only available (for free) in Plane of Dragons. So make sure you can go there first!
Loot
Spells
Spell | Class |
Tempest Blade | Bard |
Harmonious Composition | Bard |
Ascendant Essence | Beastlord |
Mark of Emperors | Cleric |
Yaulp IX | Cleric/Paladin |
Harbinger of the Sun | Druid |
Chaotic Frost | Druid |
Shield of Eldritch | Enchanter |
Rune of Denial | Enchanter |
Tower of Alendar | Enchanter |
Koadic Boundless Intellect | Enchanter |
Enchanting Defender | Enchanter |
Insinuations of Mori | Necromancer |
Wave of Purity | Paladin |
Timeless: Invigor | Paladin/Beastlord/Cleric/Ranger/Druid/Shaman/Enchanter |
Howl of the Huntmaster | Ranger |
Fistful of Arrows | Ranger |
Voice of Cazic | Shadow Knight |
Harvest II | Wizard |
Eldritch Ward | Wizard |