Difference between revisions of "Old Commons"

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(Bosses)
(Bosses)
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== Bosses ==
 
== Bosses ==
[[Hill Giant]], [[Black Priest of Reanimation|Black Priest]], and [[High Executioner Zerka|Zerka]] all have counters going towards spawning them. Each time one spawns, it deals damage of that type to the other bosses' counters. Zerka and Black Priest do not effect one another, as their appearance only removes a few Undead and Obliteration mobs from [[Hill Giant]]'s current counters. [[Hill giant]] removes almost everything from both [[Black Priest of Reanimation|Black Priest]] and [[High Executioner Zerka|Zerka]]'s counters upon spawn.<br>
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[[Hill Giant]], [[Black Priest of Reanimation|Black Priest]], and [[High Executioner Zerka|Zerka]] all have counters going towards spawning them. Each time one spawns, it deals damage of that type to the other bosses' counters. Zerka and Black Priest do not effect one another, as their appearance only removes a few Undead and Obliteration mobs from [[Hill Giant]]'s current counters. [[Hill giant]] removes almost everything from both [[Black Priest of Reanimation|Black Priest]] and [[High Executioner Zerka|Zerka]]'s counters upon spawn.<br><br>
 
'''[[Hill Giant]]'''
 
'''[[Hill Giant]]'''
 
* ''To Spawn:'' Kill Undead, Animals, Humanoid types ~ Keep killing until he spawns<br>
 
* ''To Spawn:'' Kill Undead, Animals, Humanoid types ~ Keep killing until he spawns<br>

Revision as of 09:39, 21 October 2015

Oldcommonssmall.jpg

Progression

Bosses

Hill Giant, Black Priest, and Zerka all have counters going towards spawning them. Each time one spawns, it deals damage of that type to the other bosses' counters. Zerka and Black Priest do not effect one another, as their appearance only removes a few Undead and Obliteration mobs from Hill Giant's current counters. Hill giant removes almost everything from both Black Priest and Zerka's counters upon spawn.

Hill Giant

  • To Spawn: Kill Undead, Animals, Humanoid types ~ Keep killing until he spawns
  • Hill giant spawns a sunken chest at the bottom of the lake with another essence upon death

Black Priest of Reanimation

  • To Spawn: Kill undead
  • The "infected eyes" that surround the Black Priest will nuke you for 1,000,000 damage each
  • Will spawn bats at the bottom of the tower at 25% HP, fight away from this spot to avoid instant aggro
  • Has a high Physical + Magical Stonewall which must be dispelled.
  • drops Black Priest's Lost Sermons (drops every time for faction)

High Executioner Zerka (very rare spawn)

  • Kill Obliteration mobs and only Obliteration mobs to spawn. If you kill too many animals and the Undead attack
    on the tunnel forces you to pop a Hill Giant, you will not be graced with her prescence
  • Drops Zerka's Chestsplitter (faction item) and Zerka's Cursed Chestsplitter (Berserker 2hs)

Ancient Willowisp (very rare spawn)

Armor

Combine the following with the appropriate pattern purchased from the vendors in your magic box to create Old Commons armor:

PLATE

Pattern Item 1 Item 2 Item 3
Chest HQ Metal Sheet (5) Shadow Blood (1) Large Fire Beetle Carapace (1)
Legs HQ Metal Sheet (4) Shadow Blood (1) Large Fire Beetle Carapace (1)
Arms HQ Metal Sheet (3) Shadow Blood (1) Cursed Bone Chips (1)
Head HQ Metal Sheet (3) Shadow Blood (1) Cursed Bone Chips (1)
Bracer HQ Metal Sheet (2) Shadow Blood (1) -
Feet HQ Metal Sheet (2) Shadow Blood (1) -
Hands HQ Metal Sheet (2) Shadow Blood (1) -

CHAIN

Pattern Item 1 Item 2 Item 3 Item 4
Chest HQ Metal Sheet (3) Large Fire Beetle Carapace (2) Cursed Bone Chips (1) Shiny Snake Skin (1)
Legs HQ Metal Sheet (2) Large Fire Beetle Carapace (2) Cursed Bone Chips (1) Shiny Snake Skin (1)
Arms HQ Metal Sheet (2) Large Fire Beetle Carapace (1) Cursed Bone Chips (1) Smelly Fish Oil (1)
Head HQ Metal Sheet (2) Large Fire Beetle Carapace (1) Cursed Bone Chips (1) Smelly Fish Oil (1)
Bracer HQ Metal Sheet (1) Large Fire Beetle Carapace (1) Cursed Bone Chips (1) -
Feet HQ Metal Sheet (1) Large Fire Beetle Carapace (1) Cursed Bone Chips (1) -
Hands HQ Metal Sheet (1) Large Fire Beetle Carapace (1) Cursed Bone Chips (1) -

LEATHER

Pattern Item 1 Item 2 Item 3
Chest HQ Animal Skin (4) Shiny Snake Skin (1) Smelly Fish Oil (1)
Legs HQ Animal Skin (3) Shiny Snake Skin (1) Smelly Fish Oil (1)
Arms HQ Animal Skin (2) Shiny Snake Skin (1) Shadow Blood (1)
Head HQ Animal Skin (2) Shiny Snake Skin (1) Shadow Blood (1)
Bracer HQ Animal Skin (1) Shiny Snake Skin (1) -
Feet HQ Animal Skin (1) Shiny Snake Skin (1) -
Hands HQ Animal Skin (1) Shiny Snake Skin (1) -

CLOTH

Pattern Item 1 Item 2 Item 3
Chest Strong Spider Silk (3) Glowing Lightstone (1) Cursed Bone Chips (1)
Legs Strong Spider Silk (3) Glowing Lightstone (1) Cursed Bone Chips (1)
Arms Strong Spider Silk (2) Glowing Lightstone (1) Shadow Blood (1)
Head Strong Spider Silk (2) Glowing Lightstone (1) Shadow Blood (1)
Bracer Strong Spider Silk (1) Glowing Lightstone (1) -
Feet Strong Spider Silk (1) Glowing Lightstone (1) -
Hands Strong Spider Silk (1) Glowing Lightstone (1) -

Total Materials

Type Item 1 Item 2 Item 3 Item 4 Item 5
Plate HQ Metal Sheet (23) Shadow Blood (8) Large Fire Beetle Carapace (2) Cursed Skeleton Bones (2) N/A
Chain HQ Metal Sheet (13) Large Fire Beetle Carapace (10) Cursed Bone Chips (8) Shiny Snake Skin (2) Smelly Fish Oil (2)
Leather HQ Animal Skin (14) Shiny Snake Skin (8) Smelly Fish Oil (2) Shadow Blood (2) N/A
Cloth Strong Spider Silk (14) Glowing Lightstone (8) Cursed Bone Chips (2) Shadow Blood (2) N/A

Accessories

All Old Commons accessories, including the shield, can be found by either of the below methods:

Refugee

  • Hail refugee (they are usually up in public, as they are a timed spawn, and public does not depop - or sit in an instance for a long time)
  • /say follow
  • Lead a refugee back to the zonein
    • The refugees have good regeneration and health, and can take one NPC hitting on them, but not many more than 1
    • If you get too far ahead of the refugee, they will stop, and you have to re-hail them
  • After they thank you for leading them to the zonein, hail them and left behind baggage will appear
  • Target the chest, type "/open", and loot the chest for a random accessory

Accessory Chests

  • Accessory chests can also spawn randomly in the zone after ~20 kills (use /target object to check for chest spawns)
  • You can also use /npc object and it will give you a list of all of the chests currently up and the names of the chests. *NOTE* There is 1 chest at the zone in area that you can not target, attack or open, this chest is part of the zone mechanics.

Loot

Spell Drops

Spell Class
Spell: Ancient: Druid Regeneration V Druid
Spell: Baited Breath III Shaman
Spell: Call of the Void V Shadow Knight
Spell: Secrets' Secret Ranger Secrets II Ranger
Spell: Elemental Rage II Magician
Spell: Essencesink IV Wizard
Spell: Harvest VII Wizard
Spell: Incisor of the Unholy III Necromancer
Spell: Keep of Alendar III Enchanter
Spell: Mark of Emperors IV Cleric
Spell: Polarity Flux III Enchanter
Spell: Shy Crustaceans Rain of Frogs IV Druid
Spell: Timeless: Vampiric Thunder II Enchanter
Spell: Tower of Calrena III Wizard
Spell: Unholy Shackles IV Necromancer
Spell: Vicious Ice IV Beastlord
Spell: Wail of Tashan IV Enchanter
Spell: Zealous Smite III Paladin
Spell: Yamakagis Fiery Passion Inferno IV Wizard