Difference between revisions of "Lost Dungeons of Norrath"
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You will need to collect 10 pages from [[Bosses]] in LDoN levels 2-6 and combine in book received from [[Master of Weaponry]] located in [[chambersb]]. Combine them all to make your [[Epic]] 2.0. | You will need to collect 10 pages from [[Bosses]] in LDoN levels 2-6 and combine in book received from [[Master of Weaponry]] located in [[chambersb]]. Combine them all to make your [[Epic]] 2.0. | ||
− | Trash mobs have a 10% chance to drop a 10 credit coin. | + | Talk to [[Miner]] in Nexus/Stone Hive to enter. |
− | [[Bosses]] always drop a 50 credit coin on level 2-5 and [[bosses]] on level 6 have a 5% chance to drop one. | + | |
− | Armor cards can be | + | Trash mobs have a 10% chance to drop a 10 or 50 credit coin. |
− | Tsukasa will | + | [[Bosses]] always drop a 50 credit coin, rarely 100 credits, on level 2-5 and [[bosses]] on level 6 have a 5% chance to drop one, you can then use these coins to purchase charm upgrades/Armor cards from [[Tsukasa]] . |
+ | |||
+ | Armor cards can be given to [[Tsukasa]] in the [[Nexus]] in exchange for the Armor Piece (1 card = 1 armor piece). Alternatively, they may be sold to [[Tsukasa]] for 10% of their purchase value. | ||
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+ | Tsukasa will take Illusionist cards 4 at a time for a random illusion item. Once you have two illusion items you don't want, you can return them to him for another random illusion item. | ||
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+ | This will also be where you will first find [[Charm Upgrades]] which are used to create and upgrade the four types of Charms, [[Guardian's Charm]], [[Brawler's Charm]], [[Oracle's Charm]], and [[Sorcerer's Charm]]. Charms are the backbone of your team as soon as you break past Plane of Time. | ||
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+ | '''CAUTION:''' If you die in any of the LDoN Dungeons, and do not yet have the final key to grant access to all dungeons, you will only be allowed access to LDoN 1. If you experience a full group wipe, it is advisable to ask in /ooc chat channel if someone may be able to rez you to avoid a complete re-clear. | ||
'''Note''' | '''Note''' | ||
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== Level 1 (mirc) == | == Level 1 (mirc) == | ||
− | [[File:LDON1 Big Map.jpg|right| | + | [[File:LDON1 Big Map.jpg|right|thumb|x250px|alt=Alt text|Click for larger image]] |
This level contains no [[bosses]] and acts as a staging area. Nice to give players an intro to the EZ-LDoN system. It consists of ice golems, dust clouds, goblins and polar bears. Any mob in the zone has a chance to drop a [[Stone of Descent]], which acts as the key to LDoN level 2. Kill your way to the Gate Keeper at the end of the zone, and hand him the [[Stone of Descent]] on one character. A single [[Stone of Descent]] will teleport an entire group to LDoN level 2. <br><br> | This level contains no [[bosses]] and acts as a staging area. Nice to give players an intro to the EZ-LDoN system. It consists of ice golems, dust clouds, goblins and polar bears. Any mob in the zone has a chance to drop a [[Stone of Descent]], which acts as the key to LDoN level 2. Kill your way to the Gate Keeper at the end of the zone, and hand him the [[Stone of Descent]] on one character. A single [[Stone of Descent]] will teleport an entire group to LDoN level 2. <br><br> | ||
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== Level 2 (mmcd) == | == Level 2 (mmcd) == | ||
− | [[File:LDON2 Big Map.jpg|right| | + | [[File:LDON2 Big Map.jpg|right|thumb|x250px|alt=Alt text|Click for larger image]] |
The mobs consist of vampires, mummies, dust clouds, and cultists. | The mobs consist of vampires, mummies, dust clouds, and cultists. | ||
Kill your way to the Gate Keeper at the end of the zone. Hand him a [[Stone of Descent]] to enter level 3. A single [[Stone of Descent]] will teleport an entire group to LDoN level 3<br><br> | Kill your way to the Gate Keeper at the end of the zone. Hand him a [[Stone of Descent]] to enter level 3. A single [[Stone of Descent]] will teleport an entire group to LDoN level 3<br><br> | ||
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== Level 3 (takd)== | == Level 3 (takd)== | ||
− | [[File:LDON3 Big Map.jpg|right| | + | [[File:LDON3 Big Map.jpg|right|thumb|x250px|alt=Alt text|Click for larger image]] |
The mobs consists of sand people, trees, golems and beetles. NOTE: Beware of "a master flowkeeper",as he has an INSTANT cast charm. Kill your way to the Gate Keeper at the end of the zone. Only 1 person needs to hand him a [[Stone of Descent]] for the whole group to be ported to Level 4.<br><br> | The mobs consists of sand people, trees, golems and beetles. NOTE: Beware of "a master flowkeeper",as he has an INSTANT cast charm. Kill your way to the Gate Keeper at the end of the zone. Only 1 person needs to hand him a [[Stone of Descent]] for the whole group to be ported to Level 4.<br><br> | ||
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== Level 4 (ruji)== | == Level 4 (ruji)== | ||
− | [[File:LDON4 Big Map.jpg|right| | + | [[File:LDON4 Big Map.jpg|right|thumb|x250px|alt=Alt text|Click for larger image]] |
This level consists of orcs, goblins, boxes/barrels, and bears. Kill your way to the Gate Keeper at the end of the zone. Only 1 person needs to hand him a [[Stone of Descent]] for the whole group to be ported to Level 5.<br><br> | This level consists of orcs, goblins, boxes/barrels, and bears. Kill your way to the Gate Keeper at the end of the zone. Only 1 person needs to hand him a [[Stone of Descent]] for the whole group to be ported to Level 5.<br><br> | ||
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== Level 5 (guka)== | == Level 5 (guka)== | ||
− | [[File:LDON5 Big Map.jpg|right| | + | [[File:LDON5 Big Map.jpg|right|thumb|x250px|alt=Alt text|Click for larger image]] |
The mobs here consist of undead froglok, living froglok and skeletal froglok.<br><br> | The mobs here consist of undead froglok, living froglok and skeletal froglok.<br><br> | ||
'''Note''' | '''Note''' | ||
− | Turning in a [[Stone of Descent]] to the Gate Keeper here unlocks the ability to TELEPORT to any LDoN level you want from The [[Miner]] in [[Nexus]]. However, only the character performing the turn in will be keyed for all levels. | + | Turning in a [[Stone of Descent]] to the Gate Keeper here unlocks the ability to TELEPORT to any LDoN level you want from The [[Miner]] in [[Nexus]]. However, only the character performing the turn in will be keyed for all levels. Repeat clearing the bosses to key the remainder of your group. |
'''Loot''' | '''Loot''' | ||
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== Level 6 (mirh)== | == Level 6 (mirh)== | ||
− | [[File:LDON6 Big Map.jpg|right| | + | [[File:LDON6 Big Map.jpg|right|thumb|x250px|alt=Alt text|Click for larger image]] |
The mobs consist of manticores, wolves, spirit orbs, slimes, pumas, flying monkeys, and monsters.<br><br> | The mobs consist of manticores, wolves, spirit orbs, slimes, pumas, flying monkeys, and monsters.<br><br> | ||
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[[Category:Progression]] | [[Category:Progression]] | ||
[[Category:Charms]] | [[Category:Charms]] | ||
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+ | Once you are done here, your next task is the [[Fighter's Guild Quest]] and the [[Caster's Guild Quest]], which you need to complete to further progress on the server. You may also use the new and alternate way of completing these quests in the zone [[Misty Thicket]] |
Latest revision as of 04:17, 29 August 2023
This is where you will go after completing Plane of Time. You will need to collect 10 pages from Bosses in LDoN levels 2-6 and combine in book received from Master of Weaponry located in chambersb. Combine them all to make your Epic 2.0.
Talk to Miner in Nexus/Stone Hive to enter.
Trash mobs have a 10% chance to drop a 10 or 50 credit coin. Bosses always drop a 50 credit coin, rarely 100 credits, on level 2-5 and bosses on level 6 have a 5% chance to drop one, you can then use these coins to purchase charm upgrades/Armor cards from Tsukasa .
Armor cards can be given to Tsukasa in the Nexus in exchange for the Armor Piece (1 card = 1 armor piece). Alternatively, they may be sold to Tsukasa for 10% of their purchase value.
Tsukasa will take Illusionist cards 4 at a time for a random illusion item. Once you have two illusion items you don't want, you can return them to him for another random illusion item.
This will also be where you will first find Charm Upgrades which are used to create and upgrade the four types of Charms, Guardian's Charm, Brawler's Charm, Oracle's Charm, and Sorcerer's Charm. Charms are the backbone of your team as soon as you break past Plane of Time.
CAUTION: If you die in any of the LDoN Dungeons, and do not yet have the final key to grant access to all dungeons, you will only be allowed access to LDoN 1. If you experience a full group wipe, it is advisable to ask in /ooc chat channel if someone may be able to rez you to avoid a complete re-clear.
Note
DO NOT ever sell Kings Chest cards. They are used in the Fighter's Guild Quest and Caster's Guild Quest.
Contents
Level 1 (mirc)
This level contains no bosses and acts as a staging area. Nice to give players an intro to the EZ-LDoN system. It consists of ice golems, dust clouds, goblins and polar bears. Any mob in the zone has a chance to drop a Stone of Descent, which acts as the key to LDoN level 2. Kill your way to the Gate Keeper at the end of the zone, and hand him the Stone of Descent on one character. A single Stone of Descent will teleport an entire group to LDoN level 2.
Loot
Level 2 (mmcd)
The mobs consist of vampires, mummies, dust clouds, and cultists.
Kill your way to the Gate Keeper at the end of the zone. Hand him a Stone of Descent to enter level 3. A single Stone of Descent will teleport an entire group to LDoN level 3
Loot
- Stone of Descent
- LDoN Cards : Falcons Gloves, Jesters Boots
- Brawler's Upgrade (1/75 drop)
- Oracle's Upgrade - Guardian's Upgrade - Sorcerer's Upgrade (1/666 drop)
Notable NPC's
- Bloodguard Carcass Harvester (always, page #1)
- Malicious Scion Shadow (always, page #2)
- Alucard (always, random LDON loot and 50 credit coin)
Level 3 (takd)
The mobs consists of sand people, trees, golems and beetles. NOTE: Beware of "a master flowkeeper",as he has an INSTANT cast charm. Kill your way to the Gate Keeper at the end of the zone. Only 1 person needs to hand him a Stone of Descent for the whole group to be ported to Level 4.
Loot
- Stone of Descent
- LDoN Cards : Knight's Arms, Kings Crown
- Guardian's Upgrade (1/75 drop)
- Oracle's Upgrade - Brawler's Upgrade - Sorcerer's Upgrade (1/666 drop)
Notable NPC's
- Petrified Great Tree (always, page #3)
- Mature Sand Frog (always, page #4)
Level 4 (ruji)
This level consists of orcs, goblins, boxes/barrels, and bears. Kill your way to the Gate Keeper at the end of the zone. Only 1 person needs to hand him a Stone of Descent for the whole group to be ported to Level 5.
Loot
- Stone of Descent
- LDoN Cards : Peasants Bracers , Queens Legs
- Oracle's Upgrade (1/75 drop)
- Brawler's Upgrade - Guardian's Upgrade - Sorcerer's Upgrade (1/666 drop)
Notable NPC's
- Rebellious Arcanist (always, page #5)
- Metal Melter (always, page #6)
Level 5 (guka)
The mobs here consist of undead froglok, living froglok and skeletal froglok.
Note
Turning in a Stone of Descent to the Gate Keeper here unlocks the ability to TELEPORT to any LDoN level you want from The Miner in Nexus. However, only the character performing the turn in will be keyed for all levels. Repeat clearing the bosses to key the remainder of your group.
Loot
- Stone of Descent
- LDoN Cards: King's Chest (used in Fighter's Guild Quest and Caster's Guild Quest)
- Sorcerer's Upgrade (1/75 drop)
- Brawler's Upgrade - Guardian's Upgrade - Oracle's Upgrade (1/666 drop)
Notable NPC's
- Evil Eye (always, page 8)
- Froglok Ghost (always, page 7)
Level 6 (mirh)
The mobs consist of manticores, wolves, spirit orbs, slimes, pumas, flying monkeys, and monsters.
Loot
- Illusionist Cards
- LDoN Armor Cards (rare)
- Charm Prism Upgrade (rare)
- Brawler's Upgrade - Guardian's Upgrade - Sorcerer's Upgrade - Oracle's Upgrade (1/75 drop)
Notable NPC's
Once you are done here, your next task is the Fighter's Guild Quest and the Caster's Guild Quest, which you need to complete to further progress on the server. You may also use the new and alternate way of completing these quests in the zone Misty Thicket