Difference between revisions of "Mitigation"
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Unlike Armor Class, mitigation directly impacts damage taken by a character in a very concrete way. The percentage of mitigation is directly taken out of any incoming damage, and reduced by the total amount of mitigation.<br><br> | Unlike Armor Class, mitigation directly impacts damage taken by a character in a very concrete way. The percentage of mitigation is directly taken out of any incoming damage, and reduced by the total amount of mitigation.<br><br> | ||
− | For example: Your warrior JoBob is attacking Kerafyrm the Sleeper. Kerafyrm attacks JoBob for 1,000 damage, but JoBob | + | For example: Your warrior JoBob is attacking Kerafyrm the Sleeper. Kerafyrm attacks JoBob for 1,000 damage, but JoBob has 40% damage mitigation. JoBob will only get hit for 600 damage. |
== Items/Spells with Mitigation == | == Items/Spells with Mitigation == |
Latest revision as of 06:17, 13 May 2015
Unlike Armor Class, mitigation directly impacts damage taken by a character in a very concrete way. The percentage of mitigation is directly taken out of any incoming damage, and reduced by the total amount of mitigation.
For example: Your warrior JoBob is attacking Kerafyrm the Sleeper. Kerafyrm attacks JoBob for 1,000 damage, but JoBob has 40% damage mitigation. JoBob will only get hit for 600 damage.
Items/Spells with Mitigation
- Warrior epic (30-50%)
- Druid Werewolf form (15%)
- Paladin spell (20%)
- Shield of the Ages (1-11%)
- Stone Monster Halloween Pet (15%)
- Insane Goblin Halloween Pet (17%)