Difference between revisions of "Old Commons"

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[[File:Oldcommonssmall.jpg|left]]I just broke into Old Commons, and am not sure how the zone works - Below is my best attempt at explaining the zone, but if you can add to this description, please do so. You don't even have to be signed in to edit, and don't worry about formatting. Thanks!
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[[File:Oldcommonssmall.jpg|left]]I just broke into Old Commons, and am not sure how the zone works more than the absolute basics - Below is my best attempt at explaining the zone, but if you can add to this description, please do so. You don't even have to be signed in to edit, and don't worry about formatting. Thanks!
  
 
== Progression ==
 
== Progression ==

Revision as of 13:21, 22 October 2014

Oldcommonssmall.jpg
I just broke into Old Commons, and am not sure how the zone works more than the absolute basics - Below is my best attempt at explaining the zone, but if you can add to this description, please do so. You don't even have to be signed in to edit, and don't worry about formatting. Thanks!

Progression

  • Kill 150 mobs = Hill Giant
  • Hill Giant = Epic 9.0, Essence of Old Commons, and Eye
  • Turn in Eye to Shady for faction
  • Buy armor from merchants once you have faction
  • 100 Essence of Old Commons = Ultimate Weapon 11

Accessories

For all Old Commons accessories (including shield):

  • Hail a refugee (they are usually up in public, as they are a timed spawn, and public does not depop - or sit in an instance for a long time)
  • /say follow
  • Lead refugee back to the zonein
    • The refugees have good regeneration and health, and can take one NPC hitting on them, but not many more than 1
    • If you get too far ahead of the refugee, they will stop, and you have to re-hail them
  • After they thank you for leading them to the zonein, hail them and a chest will appear
  • Attack and loot the chest for a random accessory (be careful with any class that does AoE damage, as you will likely aggro other NPCs)