Old Commons

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Revision as of 13:25, 28 October 2014 by Darpey (Talk) (Armor)

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This guide is still fairly rough - Below is my best attempt at explaining the zone, but if you can add to this description, please do so. You don't even have to be signed in to edit, and don't worry about formatting. Thanks!

Oldcommonssmall.jpg

Progression

  • Kill 150 mobs = Hill Giant
  • Hill Giant = Completed Epic 9.0, Essence of Old Commons, Weapon, Eye, and LOTS of plat bags
  • Turn in Eye to Shady Swashbuckler for faction
  • Buy armor patterns from merchants once you have enough faction
  • Combine armor patterns with drops in zone to create Old Commons armor (see "armor" table)

Armor

Combine the following in your magic box to create Old Commons armor:
PLATE

Pattern Item 1 Item 2 Item 3
Chest HQ Metal Sheet (5) Shadow Blood (1) Large Fire Beetle Carapace (1)
Legs HQ Metal Sheet (4) Shadow Blood (1) Large Fire Beetle Carapace (1)
Arms HQ Metal Sheet (3) Shadow Blood (1) Cursed Bone Chips (1)
Head HQ Metal Sheet (3) Shadow Blood (1) Cursed Bone Chips (1)
Bracer HQ Metal Sheet (2) Shadow Blood (1) -
Feet HQ Metal Sheet (2) Shadow Blood (1) -
Hands HQ Metal Sheet (2) Shadow Blood (1) -

Accessories

For all Old Commons accessories (including shield):

  • Hail a refugee (they are usually up in public, as they are a timed spawn, and public does not depop - or sit in an instance for a long time)
  • /say follow
  • Lead refugee back to the zonein
    • The refugees have good regeneration and health, and can take one NPC hitting on them, but not many more than 1
    • If you get too far ahead of the refugee, they will stop, and you have to re-hail them
  • After they thank you for leading them to the zonein, hail them and a chest will appear
  • Attack and loot the chest for a random accessory (be careful with any class that does AoE damage, as you will likely aggro other NPCs)