Difference between revisions of "Old Commons"
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== Progression == | == Progression == | ||
* Kill lots of mobs = Hill Giant<br> | * Kill lots of mobs = Hill Giant<br> | ||
− | * Hill Giant = Completed [[Epic]] 9.0, [[Essence]] of Old Commons, Weapon, Eye, and | + | * Hill Giant = Completed [[Epic]] 9.0, [[Essence]] of Old Commons, Weapon, Eye (faction), and plat bags<br> |
− | * Turn in Eye to Shady Swashbuckler for faction<br> | + | * Black Priest = Page (faction), Weapon, and plat bags<br> |
+ | * Turn in Eye (Hill Giant) or Page (Priest) to Shady Swashbuckler for faction<br> | ||
* Buy armor patterns from merchants once you have enough faction | * Buy armor patterns from merchants once you have enough faction | ||
* Combine armor patterns with drops in zone to create Old Commons armor (see "armor" table) | * Combine armor patterns with drops in zone to create Old Commons armor (see "armor" table) |
Revision as of 14:01, 28 October 2014
This guide is still fairly rough - Below is my best attempt at explaining the zone, but if you can add to this description, please do so. You don't even have to be signed in to edit, and don't worry about formatting. Thanks!
Progression
- Kill lots of mobs = Hill Giant
- Hill Giant = Completed Epic 9.0, Essence of Old Commons, Weapon, Eye (faction), and plat bags
- Black Priest = Page (faction), Weapon, and plat bags
- Turn in Eye (Hill Giant) or Page (Priest) to Shady Swashbuckler for faction
- Buy armor patterns from merchants once you have enough faction
- Combine armor patterns with drops in zone to create Old Commons armor (see "armor" table)
Armor
Combine the following in your magic box to create Old Commons armor:
PLATE
Pattern | Item 1 | Item 2 | Item 3 |
---|---|---|---|
Chest | HQ Metal Sheet (5) | Shadow Blood (1) | Large Fire Beetle Carapace (1) |
Legs | HQ Metal Sheet (4) | Shadow Blood (1) | Large Fire Beetle Carapace (1) |
Arms | HQ Metal Sheet (3) | Shadow Blood (1) | Cursed Bone Chips (1) |
Head | HQ Metal Sheet (3) | Shadow Blood (1) | Cursed Bone Chips (1) |
Bracer | HQ Metal Sheet (2) | Shadow Blood (1) | - |
Feet | HQ Metal Sheet (2) | Shadow Blood (1) | - |
Hands | HQ Metal Sheet (2) | Shadow Blood (1) | - |
CHAIN
Pattern | Item 1 | Item 2 | Item 3 | Item 4 |
---|---|---|---|---|
Chest | HQ Metal Sheet (3) | Large Fire Beetle Carapace (2) | Cursed Bone Chips (1) | Shiny Snake Skin (1) |
Legs | HQ Metal Sheet (2) | Large Fire Beetle Carapace (2) | Cursed Bone Chips (1) | Shiny Snake Skin (1) |
Arms | HQ Metal Sheet (2) | Large Fire Beetle Carapace (1) | Cursed Bone Chips (1) | Smelly Fish Oil (1) |
Head | HQ Metal Sheet (2) | Large Fire Beetle Carapace (1) | Cursed Bone Chips (1) | Smelly Fish Oil (1) |
Bracer | HQ Metal Sheet (1) | Large Fire Beetle Carapace (1) | Cursed Bone Chips (1) | - |
Feet | HQ Metal Sheet (1) | Large Fire Beetle Carapace (1) | Cursed Bone Chips (1) | - |
Hands | HQ Metal Sheet (1) | Large Fire Beetle Carapace (1) | Cursed Bone Chips (1) | - |
LEATHER
Pattern | Item 1 | Item 2 | Item 3 |
---|---|---|---|
Chest | HQ Animal Skin (4) | Shiny Snake Skin (1) | Smelly Fish Oil (1) |
Legs | HQ Animal Skin (3) | Shiny Snake Skin (1) | Smelly Fish Oil (1) |
Arms | HQ Animal Skin (2) | Shiny Snake Skin (1) | Shadow Blood (1) |
Head | HQ Animal Skin (2) | Shiny Snake Skin (1) | Shadow Blood (1) |
Bracer | HQ Animal Skin (1) | Shiny Snake Skin (1) | - |
Feet | HQ Animal Skin (1) | Shiny Snake Skin (1) | - |
Hands | HQ Animal Skin (1) | Shiny Snake Skin (1) | - |
CLOTH
Pattern | Item 1 | Item 2 | Item 3 |
---|---|---|---|
Chest | Strong Spider Silk (3) | Glowing Lightstone (1) | Cursed Bone Chips (1) |
Legs | Strong Spider Silk (3) | Glowing Lightstone (1) | Cursed Bone Chips (1) |
Arms | Strong Spider Silk (2) | Glowing Lightstone (1) | Shadow Blood (1) |
Head | Strong Spider Silk (2) | Glowing Lightstone (1) | Shadow Blood (1) |
Bracer | Strong Spider Silk (1) | Glowing Lightstone (1) | - |
Feet | Strong Spider Silk (1) | Glowing Lightstone (1) | - |
Hands | Strong Spider Silk (1) | Glowing Lightstone (1) | - |
Accessories
For all Old Commons accessories (including shield):
- Hail a refugee (they are usually up in public, as they are a timed spawn, and public does not depop - or sit in an instance for a long time)
- /say follow
- Lead refugee back to the zonein
- The refugees have good regeneration and health, and can take one NPC hitting on them, but not many more than 1
- If you get too far ahead of the refugee, they will stop, and you have to re-hail them
- After they thank you for leading them to the zonein, hail them and a chest will appear
- Attack and loot the chest for a random accessory (be careful with any class that does AoE damage, as you will likely aggro other NPCs)